I will be continuing to edit this thread to add new mods as I find and try them out. Mods added more than a week after the original post will be indicated like this.
Posted by6 years ago
Archived
Important programs:
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Mod Manager and DAModder for installing DAZips
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ModWrangler - For Mac. Thanks /u/diskarte!
Game Play and Environment:
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Improved Atmosphere - Thanks /u/cirion5! Important Note: Imrpoved Atmosphere can sometimes cause missing thumbnails. The fix for that can be found here. Thanks to /u/Ganrao for pointing this out.
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Dragon Age Redesigned – Adds a lot of environmental changes, and updates some of the weirder faces in the game, as well as makes small changes to more accurately reflect events and dialogue. Several variants available.
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Character Respecialization - Adds a raven to most areas with free respec potions.
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Lock Bash - Bash through locks on chests and doors you can't pick.
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No Helmet Hack - Hide helmets for your party.
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Beyond Ferelden Chest - A storage chest for your party camp.
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Sleeping Tent – A tent for your Warden in camp. Note: This appears to spawn in the same location as the chest, which render one or both unusable. I would pick and choose between this mod and the Beyond Ferelden Chest.
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Skip the Fade - Gives you all the same stat points, etc. All you have to do is run through the companion and final cutscenes/fights.
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Forced Deathblows - Because deathblows are awesome. Can also be used to turn off deathblows almost completely.
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Auto-Loot - Screw the dialogue box.
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Awakening in the OC - Adds the essential features of Awakening to the base game. I would not recommend this for beginners. It's very easy to mess up your game and likely has a slough of comparability issues.
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Sleep Until Dawn - Lets your Warden go to bed (including some interaction with your love interest), and creates a Dawn state for camp.
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Beat the Hell out of Howe - For all your Human Noble vengeance needs.
Game Fixes (There are many, but these are the ones I use):
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Dialogue Tweaks - Fixes some dialogue options that are slightly not contextually appropriate and adds in responses that should really be in the game, fixes some references.
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Two Spec Sten - Because he somehow only gets one Specialization point.
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MADD Gift Guide - Adds a notation of the intended companion for preferred gifts. Be warned: it spoils the identity of the Mystery Companion if you've never finished the game before.
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Make Console Commands Visible - Some mods and game bug fixes require you to type things into the console, but the console is naturally invisible, which causes some problems. This will let you see the console text. Make sure you also grab the linked fonts.erf file.
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Advanced Tactics - Fixes and deepens the tactics system.
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Combat Tweaks - Smooths out skills and makes them balanced. Makes some of the more terrible skills actually useful.
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White Teeth - Because some of the teeth textures are really distracting.
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Symmetrical Massive Armor - This mod was actually made by our very own /u/svk151! Lets you pick one shoulder style and one glove style for the Massive armor.
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Effects Handler - Includes quite a few handy tweaks and removes effects out of combat.
Extended Gameplay:
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Baldur's Gate II Redux - Irenicus' Dungeon from Baldur's Gate II. Huge, amazing mod.
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Alley of Murders - 'Experience the dangerous underbelly of Denerim's streets by investigating a series of murders that will see you battle thieves, murderers, darkspawn and more.'
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Dark Times - Act I - 'A search for a cure to the eventual death sentence that comes as a result of the Joining leads the Grey Warden to the Confederacy of Malkuth, a loose collection of city states which exists south of Ferelden, beyond the Uncharted Territories.' NOTE: This is a torrent file, you will need a program to open it, such as uTorrent. Look for the required file under the 'Files' tab, labeled Torrent Dark Times Act One v1_07.rar
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Quests and Legends (Thanks /u/Shabutaro!) - HUGE game extension, and apparently extremely well done, including full voice acting.
Create A Character Enhancement:
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Vibrant Colors - Adds a ton more colors for hairstyles and eyes, as well as a bright white tattoo color that kinda glows.
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Tucked Hair - Most vanilla hairstyles, now tucked behind the ears.
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LOTC Hairstyle Collection - You can see some images under 'discussions.'
Armor:
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The Phoenix Armory for Females - Has some game-breaking stats and are available extremely early on, but it has three levels of stats (including a very limited set available at Ostagar). And, they're lovely. Females only.
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Dusk Mage Robes - Again, game-breaking stats, though there is a version with milder stats, they're still pretty over powered.
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Ivory Tower and Nightfall Bloom - For your Arcane Warrior.
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Underworld Armory - Adds some more armors to the game, armor models originally from an Oblivion mod.
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Wings of Velvet Mage Robes - Thanks /u/cirion5!
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HSLI Sexy Mage Robes (NSFW) - These are not lore friendly, but some people really like these, and they are very well animated.
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HSLI Sexy Outfits (Semi-NSFW) - More lore friendly (but not by much).
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HSLI Revenant Armor - Allows you to wear Revenant Armor. Semi-NSFW version available.
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HSLI Darkspawn Armor - Allows you to wear Darkspawn armor. SFW.
Companion and NPC Appearance Tweaks (there are MANY but these are my favorites):
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Sacred Ashes Companions - Updates Morrigan, Leliana, and/or Sten to more closely resemble their appearance in the Sacred Ashes trailer.
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Morrigan Sacred Ashes Robes - Replaces Morrigan's armor with her kickass trailer armor. Especially useful if you're not a fan of her vanilla, cleavage-heavy robes, but want to keep her looking unique.
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DA2 Flemeth and Isabela in DA:O - If you are bothered by the huge redesign they did on these characters but prefer the DA2 models, or just want some consistency.
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Armor of the Devout - New armor specific to Leliana available at the site of Andraste's Ashes, with an extra, similar set for Zevran or your rogue PC.
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Armor of the Sten - Special armor for Sten, found in Lothering.
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Tranquil Tattoos - Replicates the forehead tattoos present on Tranquil mages in DAII.
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DA2 Style Qunari in DA:O - Works on Sten, too.
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Grey Wardens of Ferelden - Replaces the armor of every Grey Warden in the game with a class appropriate version of the Grey Warden armor from DA2, and spawns a class-appropriate set in your inventory upon joining the Wardens. It even changes the armor of every warden in the Soldier's Peak DLC. Extremely well done, but as far as I can tell, all the armor is low level. There are also weapons in this mod.
New Companion:
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Ser Gilmore NPC - Someone went through and completely fleshed out Ser Gilmore from the Human Noble origin to make him a companion. It's not voiced by the same actor for the rest of the game, but the sheer effort required is amazing.
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Ser Gilmore for Awakening is also available. With continuity.
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Karmas Origins Companions - Lets you recruit pretty much anyone, ever.
Dog:
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Extra Dog Slot - Adds your dog as a permanent, summonable companion, much like in DA2. Makes the game a bit easier.
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Dog Gifts Tweak - Dog's approval is pretty much stuck at +100, making gifts useless. This mod makes each gift add stats instead.
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Mabari Recolors - Make your best friend fashion forward.
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Extended Dog Talents - When you reach a high enough level, you run out of talents for Dog. Now you won't.
Romance Expansions (Note: by romance I don't mean the sex cut scenes, I mean more meaningful interactions and extended story points):
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Extended Zevran Romance - Lots of small extended scenes.
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Extended Alistair Romance - More small scenes, including a special scene for each origin. Very sweet.
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More visible Alistair kiss - Because seriously.. his armor is huge.
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Cullen Romance Option - A very well done mod, if you wanted to follow up on hitting on Cullen as a mage. Adds a scene when you first see him, when you leave, and during Broken Circle.
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Free Love - Allows females to romance Morrigan, though be warned: she will refer to your character with male pronouns, and she will still proposition you for the dark ritual, allowing you to lesbian conceive. Also allows for males to romance Alistair, but again, he will refer to you with female pronouns. This affects party banter, too.
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Polygamey - Allows you to romance anyone and everyone (this is all four available romances, if you use the previous mod). No jealousy. Allows the threesome/foursome with Isabela, even if companions aren't hardened.
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Alistair's Nightmare - This is a companion mod for Sleep Until Dawn, and requires that mod for this to work. Adds an extremely well done cutscene to the game, triggered after certain conditions are met.
Romance Expansions continued (Spoilers for ending) (Thanks to /u/ItamiOzanare for formatting help):
Naked people (All links NSFW):
Edited or Extended Sex Scenes (All links NSFW):
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Milder Romance Scenes - Yes, these make the sex scenes less explicit.
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Many flavors of extended/kinkier sex scenes - Fairly well animated, if you're into that.
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Rendezvous at the Tavern - Again this is a lot kinkier. Adds a rather remarkable number of new, fully animated and dialogued sex scenes available at The Pearl.
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Infinite skill points
If a chest with more than one item is not fully looted, it will respawn the contents after fast traveling. Some chests contain the Amulet Of Power, which gives the main character or their followers an extra +1 skill point, depending on which character the amulet is available for. When a chest is found with multiple items inside including an Amulet Of Power, this glitch will work. Only take the Amulet Of Power, leave the other item(s), then fast travel back to Skyhold. Return to the original location, and the Amulet Of Power will have respawned. To use this glitch in the Village of Crestwood, first unlock the 'Deft Hands, Fine Tools' perk in the Secrets Inquisition tree. You need four other perks in the Secrets section to unlock that perk. It allows Rogues to open Masterwork Locks. Leave Skyhold, and go to to the Village of Crestwood with a Rogue. If you fast traveled to the village, turn right, and go up the steps to find a locked shack. Open the door with your Rogue. Loot the floor near the fireplace to find a container with a Gold Amulet and Amulet Of Power. Take the Amulet Of Power, but leave the Gold Amulet. If you take both items, this glitch will not work. Next, fast travel back to Skyhold or any location outside the Crestwood area. Then, return to the Village of Crestwood, enter the previously locked shack, and loot the floor container again to find the Amulet Of Power has respawned. Repeat this process as many times as desired to earn an unlimited number of skill points. Note: This glitch was performed on an unpatched version of the game.
Infinite gold
Mark a metal or leather item as valuable. Go to any store, and press [Sell All] (Y), then [Sell] (A) in quick succession. Go to the buy back screen, and the item will have doubled or increased by 100. Repeat this as many times as desired. Note: This glitch was performed on an unpatched version of the game.
Infinite gold and crafting materials
First, clear out all your valuables items by selling, turning in research, destroying, etc. Take the crafting item you want to duplicate (it is recommended anything from a dragon for money), and put it into valuables. Enter any store, and go to the sell valuables section. Press Y, then A in quick succession. It will sell all, and bring up the sell how many window if you had more than one. Sell all with that too. Go to the buy back area to see double what you had available to buy back. Buy it all, and double sell it. Repeat this as many times as desired. Note: This does not work with herbs. Additionally, this glitch was performed on an unpatched version of the game.
Maximum Influence and Power
To quickly max out the 'Influence' and 'Power' stats, first reach Skyhold. Then, go to the merchant in the southwest corner of the courtyard (Farris the Representative). Select 'Buy/Sell', enter the 'Other' section, and purchase any of the Influence/Power items that you can afford. Do not exit the merchant after buying the items. Go to 'Sell', and sell the item back to the merchant. Repeat this as many times as desired. When you exit the merchant 'Buy/Sell' screen, you will get the accumulated Influence and Power from all your purchases, even though you sold the items back to the merchant. Note: This glitch was performed on an unpatched version of the game.
Easy money and experience points
After reaching at least Level 13, travel to The Hissing Wastes, and go to the oasis at the far west area on the map. Kill the enemies in that area, and collect the Wyvern Scales that are dropped. They can be sold for approximately 4,000 gold. Leave the area, then return for the enemies to respawn. Repeat this as many times as desired. Note: This is also a good method to farm experience points.
Easy climbing
When climbing steep slopes, take note of the other characters in your party. The CPU will select the optimal route. When someone reaches a good position, swap to that person, then back to your original character for both characters to now be at that location. Repeat the process as many times as needed.
Treasure map locations
Search the indicated location to find a treasure map, then follow it to get the corresponding loot:
Farmland Cave: The Farmland Cave map can be found in Hafter's Woods. To find the treasure, travel towards Redcliffe Farms. From Redcliff Farms, move west to reach Dead Ram Grove with some enemies. Explore the area for a cave on top of the hill. There is another small cave at the south side of the cavern on top of the hill. Enter that small cave to find the treasure.
Halin Sulahn: The Halin Sulahn map can be found in Ghilan'nain's Grove, at the hunter's camp. You may need to fight or sneak past a dragon to get the map. After obtaining the map, travel towards the Dalish Camp at the southwest edge of the Exalted Plains. Move towards the waterfall south of the Dalish Camp. Go to the right side of the waterfall, then climb the mountain next to it. The treasure is at the top of the mountain, next to the waterfall.
Watcher's Pass: Speak to Fairbanks in Emerald Graves, then explore the camp to find the map in one of the nearby shacks. To find the treasure, travel towards the west side, and reach the westernmost rift near the 'Rush Of Sighs'. Climb the large mountain next to the Fade Rift, then follow the path on the left side of the large lone tree. Collect the treasure, and close the Fade Rift (if desired) before leaving the area.
Waterfall: The Waterfall map can be found at the upper lake camp in the Hinterlands area. To find the treasure, travel towards Lake Luthias, and take the 'West Road'. Continue along the path to reach the broken bridge shown on the map. Then, follow the eastern path to reach to the waterfall displayed on the map. Note: You will have to batle Templars in this area. After killing them, follow the path at the rear of the Templar Encampment to get under the waterfall. Search for an out of place dirt patch in this area to find the treasure.
Successfully complete the indicated task to unlock the corresponding unique item:
One-Handed Swords
Sword Of Charris Allied: It is a DLC exclusive.
Vidathiss: It is obtained from Lord Seeker Lucius.
The Sweetish Fingers: During Templars In The West in The Hinterlands, it can be dropped by the Elite Templars.
Axe Of Green Edges: It is obtained from the Fade Rift beneath Crestwood.
Greatswords
Gift Of The Mountain Father: It is obtained from the Avaar in Zombieland.
The Last Stand: It is dropped by Elite Avaars.
Rebuke Of The Sunderland: Travel to the Emprise du Lion, and go to the tower where you placed the note for the infected lover.
Certainity: Defeat Samson.
Siege's End: It can be purchased from a merchant in the Skyhold.
Axe Of The Dragon-Hunter: It can be purchased from Bonnie Simms in Skyhold.
Render's Blade: It is dropped from a Giant in the Forbidden Oasis.
Verdict: Travel towards the Forbidden Oasis, and go towards the southeast edge from the first Inquisition Encampment. Search for the Hidden Cache in this area to find it.
Staves
Staff Of Aidahn Allied: It is a DLC exclusive.
Wrath Of Lovias: It is obtained during the 'Slaughter The Apostates' cave quest in The Hinterlands.
Staff Of Stasis: It is found in 'The Hushed Whispers'.
Tempest: Travel towards the Still Ruins in the Western Approach, near the dungeon where time gets to the resting phase.
Bloodwake: Travel towards the Ventatori Camp in the Hissing Wastes, where it can be randomly obtained.
Staff Of Tylda Bright-Axe: Unlock all landmarks in The Hinterlands, and successfully complete the War Table mission.
Staff Of the Void: Travel towards the Hinerval in Emprise du Lion.
Daggers
Blade Of Tuhna Allied: It is a DLC exclusive.
Nightslayer: It is obtained from the Valeska's Watch in Emprise du Lion.
Bows
Bane Of Red Crossing: It can be randomly looted from the chest in the Storm Coast.
The Trepanner's Requital: It is found in the Winter's Palace.
Grunsmann's Bow: It can be purchased from Bonnie Simms in Skyhold.
Longbow Of The Griffon: It is found in the Temple Of Mythal, after speaking to Abelas.
Farslayer: Travel towards the Exalted Plains, and cross the bridge. Remain on the north side along the river.
Shields
Shield Of The Emperor: It can be purchased after acquiring active merchant perks.
Wintersbreath: It is obtained from Valeska's Watch in Emprise du Lion.
Magehunter: It can be purchased from Bonnie Simms in Skyhold.
Dirthamen's Wisdom: It is obtained during a quest chain starting in Shrine To Sylaise in Exalted Plains. Start by lighting a Veilfire torch, and collect all glyphs, which will unlock a new area. Then, travel towards the Skyhold, and go to the Lost Temple Of Dirthamen using the War Table. After defeating the Boss, check the door behind the Boss area.
Search the indicated area to encounter the corresponding High Dragon:
- Ferelden Frostback: Lady Shayna's Valley, The Hinterlands. It is resistant to fire and vulnerable to cold.
- Gamoran Stormrider: Crow Fens, The Exalted Plains. It is resistant to electricity and vulnerable to spirit.
- Greater Mistral: Emerald Graves (northern-most area). It is resistant to cold and vulnerable to fire.
- Northern Hunter: Crestwood. It is resistant to electricity and vulnerable to spirit.
- Sandy Howler: Hissing Wastes. It is resistant to fire and vulnerable to cold.
- The Abyssal High Dragon: Western Approach. It is resistant to fire and vulnerable to cold.
- The Highland Ravager: Emprise du Lion. It is resistant to fire and vulnerable to cold.
- The Hivernal: Emprise du Lion. It is resistant to cold and vulnerable to fire.
- The Kaltenzahn: Emprise du Lion. It is resistant to cold and vulnerable to fire.
- Vinsomer: Dragon Island, Storm Coast. It is resistant to electricity and vulnerable to spirit.
The Wedge Of Destiny is a shield made of cheese. It resembles a cheese wheel with one wedge missing. It can be found randomly on picnic tables in Crestwood and chests around Crestwood. There is a chest on a high mount above one of the Crestwood camps. From the starting camp, look for the next closest camp, then search the high ledges nearby to find the chest. The Wedge Of Destiny stats are as follows:
- Type: Off Hand Shield
- Armor: 14 – Front
- Level: 9
- Restriction: Warrior Only
- Requirement: Level 6
- +6% Bleed on Being Hit
- +30% Front Defense
- Heal +15% of damage taken over 10 seconds
Travel to Val Royeaux, and look for a vendor named Deraboam in a small store with a blue door. Interact with the chest to find 'The Mystery Box' unique item, which costs 10,000 coin. Buy it to unlock 'The Big One?' mission on the global war board. Then, send one of your advisors to complete 'The Big One?' mission, and they will return with the giant War Nug mount.
Getting a free horse
Once you reach the Hinterlands zone, travel to the far western corner to investigate the 'Master Of Horses' side-quest. It is west of the Redcliffe Farms Camp. You can see the large stables from a distance. Travel up the hill to the large homestead, talk to Master Dennet, and agree to his terms to get a free Ferelden Forder. You can collect the horse with the saddles in the stables to the right of the path as you exit the house.
Mounts
Successfully complete the indicated task to unlock the corresponding mount for purchase from the Horsemaster Store in Skyhold:
Horses
- Taslin Strider: Obtained after Dennet joins.
- Green Dales Feral: Purchase for 200 gold after unlocking Haven.
- Dalish All-Bred: Purchase for 200 gold after unlocking Haven.
- Orlesian Courser: Purchase for 285 gold after unlocking Haven.
- Amaranthine Charger: Purchase for 627 gold after unlocking Halamshiral.
- Free Marches Ranger: Purchase for 627 gold after unlocking Halamshiral.
- Anderfel Courser: Purchase for 1,200 gold after unlocking Adamant.
- Imperial Warmblood: Purchase for 1,200 gold after unlocking Adamant.
Dracolisks
- Hunter Shade Dracolisk: Slay a High Dragon, and complete the 'Hunter Shade Dracolisk' operation.
- Abyssal Hang-Tooth: Purchase for 385 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Crestwood.
- Basking Longma: Purchase for 812 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Emprise du Lion.
- Blue River Bane: Purchase for 812 gold after acquiring Hunter Shade Dracolisk and reaching Inquisition Rank 9.
- Desert Lightning: Purchase for 1,800 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Western Approach.
- Sharp-Tail: Purchase for 4,400 gold after acquiring Hunter Shade Dracolisk and reaching Inquisition Rank 9.
Harts
- Brecilian Sure-Foot: Purchase for 450 gold after reaching Inquisition Rank 5.
- Tirashan Swiftwind: Purchase for 641 gold after scouting Emerald Graves.
- Pride Of Arlathan: Purchase for 1,400 gold after scouting Emprise du Lion.
- Wild Hart: Purchase for 2,300 gold after scouting the Exalted Plains.
Successfully complete the indicated task to unlock the corresponding throne:
Andrastian Chantry: Successfully complete Cassandra's Inner Circle quests at Skyhold.
Chasind: Successfully complete the Avvar Tribesman judgment, who is captured at The Fallow Mire after the 'Lost Souls' quest.
Ferelden: Successfully complete the Mayor Dedrick judgment, who is captured after 'Still Waters' in Crestwood in the War Table missions.
Mage: Successfully complete Vivienne's Inner Circle quests.
Orlais: Successfully complete the Mistress Poulin judgment, who is captured at Emprise du Lion because of her business dealings with the Red Templars.
Qunari: Successfully complete the Iron Bull Inner Circle quests.
Go to the indicated location to find the corresponding companion to join your party. There are a total of eight companions that can join your party, not including your character. Each companion has unique skills and stories, as well as their own romantic interactions and side-quests. All companions except for Cassandra, Solas, and Varric are optional.
Sera: When entering Val Royeaux, the capitol of Orlais, there will be a glowing red arrow near your character. Find all the arrow messages around the city to meet Sera. Note: You must complete the 'A Friend Of Red Jenny' quest before you can recruit Sera.
Lady Vivienne: When you reach the opening courtyard in Val Royeaux, look for a messenger near the fountain on your way out of the city to get the 'Ghislain Estate' quest. He will give you an invitation to meet with Lady Vivienne at her estate.
Iron Bull: Go to the gate doors outside the Chantry in Haven. Wait until a messenger appears and invites you to the Storm Coast. Note: You must complete 'The Captain Of The Chargers' quest in the Storm Coast before you can recruit Iron Bull.
Blackwall: After Leliana gives you 'The Lone Warden' quest, you can find him in the Hinterlands area.
Dorian: After Fiona requests for the Herald to meet with a faction of Mages, you can find Dorian in Redcliffe.
Cole: Later in the story, Cole will appears in Haven. He cannot be missed or acquired early.
Successfully complete the indicated task to recruit the corresponding agent:
Connections Agents
Barter By Belle: Go to Val Royeaux. Belle can be found on the lower floor in an outdoor store stall after confronting the Chantry and Lord Seeker Templars in Val Royeaux. Talk to her, and she will join.
Enchanter Ellendra: Go to Hinterlands. Loot Templar bodies in the Winterwatch Tower area, then return to the Crossroads. Ellendra can be found in a cave. Have Cassandra convince her to join.
Fairbanks: Go to Emerald Graves. Speak with Clara in Argon's Lodge to get the 'Noble Deeds, Noble Hearts' quest. Fairbanks will offer to join the Inquisition or become a Noble.
Florianne: Go to Halamshiral. During the quest that involves preventing the assassination on the Empress Of Orlais, reveal Florianne as the conspirator. Then, return to Skyhold, and use the throne. You can now force her to join.
Sky Watcher: Go to The Fallow Mire, and rescue the soldiers at Hargrave Keep. You will find Sky Watcher near a Rift on the way out. Close the rift, then speak to Sky Watcher to get him to join.
Forces Agents
Clemence: Go to Redcliffe, and meet with Alexius and Fiona early in the Mages alliance quest. Then, travel to the Gull & Lantern tavern, and speak with Clemence to get him to join.
Corporal Vale: Go to Hinterlands. Successfully complete multiple quests in Hinterlands to save refugees, and Vale's Irregular troops will offer to join. You can select a coin reward, increase your Inquisition power, or get them to join for a Forces agent perk.
Michel de Chevin: Go to Emprise du Lion, and speak with the soldier near the village. He will ask you to defeat Imshael at Suledin Keep. Talk to the NPC before defeating Imshael.
Loranil: Go to Exalted Plains, and travel to the Dalish Camp. Successfully complete multiple quests or favors in that area. Once enough favor is gained from Keeper Hawen, Loranil will join.
Ser Barris: Go to Therinfal Redoubt, and form an alliance with the Templars. Then, successfully complete the 'Champions Of The Just' quest, and Ser Barris will join.
The Blades Of Hessarian: Go to Storm Coast, and craft and equip the 'Mercy's Crest' item. Enter the bandit camp, and challenge the leader. Speak with any bandit after defeating him to get The Blades Of Hessarian to join.
Secrets Agents
Ritts: Go to Hinterlands, and speak with the Inquisitor Scout near the White Pass Camp to start the 'Strange Bedfellows' quest. Bring Varric or play as a dwarven Herald to convince them to join.
Tanner: Go to Hinterlands, and defeat Templars to find a note detailing Tanner's association with smuggling. Speak with Tanner with Cassandra in Redcliffe, down the path from the Chantry, to convince her to join.
Jana: Go to Crestwood. Bring Solas to the North Gate Camp to find Jana. Speak with the NPC. Solas will convince them to join.
Frederic: Go to Western Approach. Successfully complete the Dragon Hunter Frederic's quest chain, ending with 'The Abyssal High Dragon' and defeating the monster.
Alexius: Go to Redcliffe Castle, and confront Alexius and work with the Mages in Redcliffe. Allow him to live where he will be brought back to Skyhold. Enter the 'Sit In Judgment' sequence, and sentence him to serve the Inquisition. Note: This requires the 'Arcane Knowledge' perk.
Servis: Go to Western Approach, and speak with Servis to bring him into custody. You can conscript him into service during a 'Sit In Judgment' throne sequence in Skyhold.
Inquisition Agents
Horsemaster Dennet: Go to Horsemaster Dennet at his ranch on the western side in Hinterlands. Have Vivienne or Cassandra speak to him, and he will provide a perk for the Inquisition.
Forces and Connections Agents
Lord Berand: Go to Hinterlands, and speak with Berand at the Dwarfson's Pass enclave to start his quest. After completing it, he will offer to join either Cullen or Josephine (either joining personally or working for the Inquisition with his influence).
Connections and Secrets Agents
Speaker Anais: Go to Hinterlands, and successfully complete the 'Praise The Herald Of Andraste' quest to be able to select one of two options that will add her perks to the Inquisition roster: 'Spread the word..' or 'Listen and gather..'
The following characters will only develop romances with the indicated types of characters:
- Blackwall: Interested in only female characters.
- Cassandra: Interested in only male characters.
- Cullen: Interested in only female elves and female humans.
- Dorian: Interested in only male characters.
- Iron Bull: Interested in both male and female characters.
- Josephine: Interested in both male and female characters.
- Sera: Interested in only female characters.
- Solas: Interested in only female elves only.
You get one perk point when you advance to a new rank. There are four perk categories: Forces, Secrets, Connections, and Inquisition. They correspond to Cullen, Leliana, Josephine, and yourself. Since perk points are scarce, you can expect to only obtain approximately 10 to 12 perk points during a standard game. Each perk costs one point, except for Agent perks. Agent-based perks do not cost perk points, but will count toward the total points required to unlock advanced perks. Thus, try to recruit as many agents as possible.
Force (Cullen)
Advanced Focus: Increase maximum Focus from 100 to 200. Second-tier focus effect for abilities can now be triggered.
Antivan-Stitched Saddle: Tack of fine Antivan leather, custom-fitted to both horse and rider, which significantly increases resistance to being unseated.
Clemence, the Tranquil (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
Loranil (Agent): Reduces the time it takes Cullen to complete operations by 5%.
Lord Berand (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
Mage Schematics: Many mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics.
Massache’s Method: 5% increase in experience points from killing enemies.
Master Focus: Increase maximum Focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered.
Michel de Chevin (Agent): Reduces the time it takes Cullen to complete operations by 5%.
More Healing Potions: Increase the maximum number of potions the party can carry by four.
Rider’s Posture: Training in proper weight distribution during hard riding significantly increases resistance to being unseated.
Rogue Schematics: Many of Leliana's new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics.
Ser Barris (Agent): Reduces the time it takes Cullen to complete operations by 5%.
The Blades of Hessarian (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
True Grit: All party members gain a 10% increase to all defenses.
Underworld Knowledge: Opens new dialogue options related to criminal activities and grants +50% experience for each codex entry unlocked.
Vale's Irregulars (Agent): Reduces the time it takes Cullen to complete operations by 5%.
Warrior Schematics: Sellswords, templars, chevaliers: The Inquisition's forces come from wide-ranging backgrounds. Scour the troops' arms and armors for new, rare schematics.
Secrets (Leliana)
A Magister in Disgrace (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Arcane Knowledge: Grants +50% XP for each codex entry unlocked.
Deft Hands, Fine Tools: Allows all rogues in the party to open masterwork locks.
Eagle-Eyed: Grants a significant increase to the discovery range of the searching action.
Enhanced Studies: Grants an additional +50% experience for each foe studied, including those already completed (applied retroactively).
Forward Scouts: Reveals additional landmarks and points of interest on the maps of every area.
Frederic of Serault (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Master Herbalists: Combat training, top-line equipment, and experience in both allow Inquisition herbalists to find the rarest of specimens. A large collection of rare herbs will be delivered for personal use.
Optimal Cutting: Grants a 10% chance to receive herbs with each harvest.
Servis (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Smuggler Tanner (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Speaker Anais (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
The Eager Recruit (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Trainee Herbalists: Gain a collection of tier 1 herbs.
Veteran Herbalists: Survival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants. As part of the training push, a large collection of uncommon herbs will be delivered for personal use.
Witty Ritts (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Connections (Josephine)
A Favor For A Favor: From an expanding network of contacts among artisans, suppliers, and noble patrons, merchants will offer the Inquisition a 10% discount on their goods.
Barter by Belle (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Elite Clientele: Shops offer to buy and sell for 15% better prices.
Enchanter Ellendra (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Exacting Buyers: A little shrewd negotiation will allow Inquisition procurers to buy a shipment of high-quality materials for their craftspeople.
Fairbanks (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Friends in High Places: Merchants will send messengers when they have sales at their stores, in hopes the Inquisitor will put in an appearance.
Lord Berand (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Nobility Knowledge: Grants +50% experience for each codex entry unlocked.
Only the Finest: A word to the right people, and our Inquisition procurers can bid at auction on the very highest-quality, rare materials for their craftspeople.
Sky Watcher (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Speaker Anais (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Sterling Reputation: Merchants will pay the Inquisition 10% more for items sold to them.
The Noble Cadaver (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
The Rare Stocks: Inquisition procurers can leverage the organization's reputation to purchase a shipment of rare and valuable raw materials for crafting.
The Short List: Merchants eager to win favor from the Inquisition will give access to special offers for rare inventory.
Inquisition
Antivan Tailoring: Increases inventory capacity by 15.
Deeds Renown: A better network of bards and criers makes every Inquisition deed garner more power across Thedas.
Exclusive Training: Gain 1 combat talent point, for the Inquisitor only.
History Knowledge: Grants an additional +50% experience for each codex entry found.
Horsemaster Dennet (Agent): Dennet lends his considerable experience with the training and handling of various steeds for the Inquisition.
Imperial Court Tailoring: Increases inventory capacity by 15.
Tempered Glass Flasks: Adds one more potion slot for all party members.
You can craft weapons, armor, and potions. To craft a particular item, it requires a recipe and crafting materials. Recipes are obtained by buying schematics from shops, glyphs illuminated by Veilfire, and scrolls discovered in treasure chests.
After forming the Inquisition, you can have your smith craft armor and weapons. The smith can also craft weapon and armor upgrades, which can be placed into specific slots. However, to add elemental effects to your armor or upgrades, you must find a dwarf named Dagna.
The schematics required to make equipment are divided into three tiers. A higher tier schematic will always result in better gear. However, they will also require more material per slot to craft.
- Tier 1 schematics have 2 slots.
- Tier 2 schematics have 3 slots.
- Tier 3 schematics have 4 slots.
The available slot types are:
Defense: Provides resistance against elemental attacks and damage-type resistances. You can also cause enemies to gain certain status condition. For example, bleeding when they melee attack.
Offense: Provides bonuses for being offensive. For example, increase damage against barriers/guard, cause bleeding effects, heal after a killing blow, etc.
Primary: Determines the base armor or attack value of the armor or weapon. It also determines the elemental damage of staves.
Utility: Determines attribute upgrades to status such as Willpower, Cunning, Dexterity, Magic, Strength, and Constitution. The attribute boost is directly linked to crafting material.
Masterwork: High tier weapon or armor have an additional Masterwork slot, which requires masterwork crafting material. This slot provides bonuses such as chance-on-hit damage and unique buffs after absorbing damage. These may also add up to a 40% chance of critical crafting (increases all stats of a particular weapon or armor by 10 per cent).
Upgrade: Armor has up to two upgrade slots and weapons have up to three. The materials can greatly improve the quality of the armor and weapon upgrade.
Rune: Does not depend upon the quality of the crafting material. All you need for rune crafting is a rune schematic.
Search the indicated location(s) to find high tier and rare crafting ingredients:
Cloth
- Dragon Webbing (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, The Hissing Wastes. It provides a very high armor rating and 1 Willpower/1 Magic.
- Imperial Vestment Cotton (Tier 3): Unknown. It provides a high armor rating and 1.75 Willpower
- Infused Vyrantium Samite (Tier 3): Unknown. It provides a high armor rating and 1.75 Willpower.
- King's Willow Weave (Tier 3): Unknown. It provides a high armor rating and 1 Magic/0.75 Willpower.
- Plush Fustian Velvet (Tier 3): Unknown. It provides a high armor rating and 1 Magic/0.75 Willpower.
- Royale Sea Silk (Tier 3): Unknown. It provides a high armor rating and 1.75 Magic.
Herbs
- Amrita Vein (Tier 3): The Hissing Wastes.
- Arbor Blessing (Tier 3): Emerald Graves, Emprise du Lion, and The Arbor Wilds.
- Crystal Grace (Tier 1 - Rare): The Hinterlands.
- Dawn Lotus (Tier 1 - Rare): The Fallow Mire.
- Dragonthorn (Tier 1 - Rare): Forbidden Oasis, The Western Approach, The Exalted Plains, and The Hissing Wastes.
- Felandaris (Tier 3 - Rare): Emerald Graves and Emprise du Lion.
- Ghoul's Beard (Tier 2 - Rare): The Western Approach, The Exalted Plains, and The Hissing Wastes.
- Prophet's Laurel (Tier 2 - Rare): The Storm Coast and Emerald Graves.
- Rashvine Nettle (Tier 2 - Rare): The Exalted Plains, Emerald Graves, and Emprise du Lion.
- Royal Elfroot (Tier 1 - Rare): The Hinterlands, Crestwood, The Exalted Plains, and Emerald Graves.
- Vandal Aria (Tier 3 - Common): The Hissing Wastes.
Leather
- Craggy Skin (Tier 3): The Exalted Plains and The Hissing Wastes. It provides a high armor rating and 1.75 Cunning.
- Dragon Scales (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. It provides a very high armor rating and 1 Cunning/1 Dexterity.
- Great Bear Hide (Tier 3): Emerald Graves and Emprise du Lion. It provides a high armor rating, 1.75 Dexterity, 1.75% Critical Strike, and 3.5% Cold Damage Resistance.
- Hardened Gurn Hide (Tier 3): The Western Approach and The Hissing Wastes. It provides a high armor rating and 1 Dexterity/0.75 Cunning.
- Lurker Scales (Tier 3): The Hissing Wastes. It provides a high armor rating and 1.75 Cunning.
- Red Hart Leather (Tier 3): Unknown. It provides a high armor rating and 1.75 Dexterity.
- Snoufleur Skin (Tier 3): The Exalted Plains and Emprise du Lion. It provides a high armor rating and 1.75 Dexterity.
Metal
- Dawnstone (Tier 3): Emerald Graves. It provides a high armor rating/damage and 1.75 Constitution.
- Dragon Bone (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. It provides a very high armor rating/damage and 1 Constitution/1 Strength.
- Everite (Tier 3): Crestwood, The Western Approach, The Exalted Plains, and Emerald Graves. It provides a high armor rating/damage and 1.75 Strength.
- Nevarrite (Tier 3): The Hissing Wastes. It provides a high armor rating/damage and 1 Strength/0.75 Constitution.
- Silverite (Tier 3): The Arbor Wilds. It provides a high armor rating/damage and 1 Strength/0.75 Constitution.
- Stormheart (Tier 3): Emerald Graves, The Arbor Wilds, and Crestwood. It provides a high armor rating/damage and 1.75 Strength.
Runes
- Blank Runestone: Skyhold. It is purchased from Havel, Bonny Sims, New Crestwood Merchant, Caer Bronach Merchant, Griffon Wing Keep Merchant, Dalish Camp Merchant, Argon's Lodge Merchant, Suledin Keep Merchant, and Betyar's Canyon Market.
- Master Fire Rune: Astrariums in the Approach Cave. It allows you to add fire damage to each weapon strike.
- Superb Corrupting Rune: Imshael in Suledin's Keep. It allows you to deal bonus damage against humanoids, beasts, and animals with each weapon strike.
- Superb Dragon-Slaying Rune: The Shrine of Dumat (lower level). It allows you to deal more damage to dragons.
- Superb Frost Rune: Emprise du Lion, in Sahrnia Quarry. It allows you to deal cold damage with each weapon strike.
- Superb Spirit Rune: Cradle of Sulevin. It allows you to deal spirit damage with each weapon strike.
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Potion, tonic, and grenade crafting
There are three types of potions. Potions that recover HP and magic, tonics that increase resistance and combat, and grenades that deal area of effect damage. Each potion can be upgraded for increased effect and duration.
Potions
Healing Potions: Instantly restores 385 HP.
- Increased Healing I: Increases healing done by 50.
- Increased Healing II: Increases healing done by 67.
Regeneration Potion: Restores 26 HP after every two seconds for a minute.
- Increase Duration I: Increases total duration by 8 seconds.
- Increase Duration II: Increases total duration by 10 seconds.
- Increase Healing I: Increases HP restored by 3 units per second.
- Increase Healing II: Increases HP restored by 4 units per second.
- Lifeward: When less than 25% HP, healing amount is doubled.
- Proximity Heal: Heal all nearby allies.
Lyrium Potion: Increases Magic by 30 for 20 seconds.
- Increase Maximum Mana: Increases Mana by 25%.
- Increase Maximum Mana Bonus: Increases Mana bonus by 25%.
- Increase Duration: Increases total duration by 20 seconds.
- Increase Magic Bonus: Increases Magic bonus by 30%.
Tonics
Fire Resistance Tonic: Gain 40% fire resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants fire resistance to allies within a 2 meter radius.
Cold Resistance Tonic: Gain 40% cold resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants cold-damage resistance to allies within a 2 meter radius.
Electrical Resistance Tonic: Gain 40% electrical-damage resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants electrical-damage resistance to allies within a 2 meter radius.
Spirit Resistance Tonic: Gain 40% spirit-damage resistance for two minutes.
- Increase Duration I: Increases the total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants spirit-damage resistance to all allies within a 2 meter radius.
Mighty Offense Tonic: Grants +13 damage bonus for 20 seconds.
- Increase Damage I: Increases damage by 26.
- Increase Damage II: Increases damage by 19.
- Damage Bonus vs. Guard: Provides 50% damage bonus against enemies with an active guard.
- Damage Bonus vs. Barrier: Provides 50% damage bonus against enemies with an active barrier.
- Critical Damage Bonus: Provides 100% damage bonus on all critical hits.
Rock Armor Tonic: Provides +12 bonus armor for 30 seconds.
- Improved Duration I: Increases total duration by 30 seconds.
- Improved Duration II: Further increases total duration by 30 seconds.
- Improved Potency I: Provides +11 additional armor bonus.
- Improved Potency II: Provides +12 additional armor bonus.
- Stun Enemies: Getting hit with a melee attack has 50% chance to stun attacker.
Tears Of The Dead: Three hits will poison an enemy, dealing 44 damage for 15 seconds. Your weapon will remain poisoned for 10 seconds.
- Increase Duration I: Increases the total time of poison effect to 20 seconds.
- Increase Duration II: Increases the total time of poison effect to 25 seconds.
- Increase Damage I: Increases damage per second by 37.
- Increase Damage II: Increases damage per second by 67.
- Enhanced Potency: Upgrade weapon poison to 15 seconds and grants two additional hits.
Grenades
Pitch Grenade: Surrounds an enemy with a pitch that remains for one minute and slows down enemies that enter it.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Debilitate I: Enemies caught in the pitch deal 25% less damage and take 25% increased damage.
- Debilitate II: Enemies caught in the pitch further deal 25% less damage and take 25% increased damage.
- Immobilize: Immobilizes targets for 10 seconds.
Confusion Grenade: Enemies caught in the explosion begin attacking other enemies for 20 seconds.
- Increase Duration I: Increases total duration by 10 seconds.
- Increase Duration II: Further increases total duration by 10 seconds.
- Rage I: enemies will deal 25% additional damage to other enemies.
- Rage II: enemies will deal 50% additional damage to other enemies.
- Mind Wreck: After the effects of the grenade expire, all enemies take 635 spirit damage.
Antivan Fire: Set an area on fire for 30 seconds, which deals 23 burning damage to anyone standing in it.
- Increase Damage I: Increases the damage dealt by 21%.
- Increase Damage II: Increases the damage dealt by 38%.
- Increase Duration I: Increases the duration of fire by additional 30 seconds.
- Increase Duration II: Increases the duration of fire by additional 60 seconds.
- Shockwave: Stuns the enemies for five seconds.
Healing Mist: Creates a healing mist near the point of impact that heals allies for 289 HP.
- Increase Healing I: Increases the healing amount by +38.
- Increase Healing II: Increases the healing amount by +50.
- Healing Mist: Healing mist can revive and heal fallen allies.
Jar Of Bees: Summon a horde of bees at target, which attack enemies for 163 damage per second for 15 seconds. Each enemy attacked by bees has a 10% chance of panicking.
- Increase Panic Chance I: Increases panic chance by 10%.
- Increase Panic Chance II: Further increases panic chance by 10%.
- Increase Duration I: Increases total duration of effect by 5 seconds.
- Increase Duration II: Further increases total duration of effect by 5 seconds.
- And Some Wasps: First enemy to approach the swarm experiences the full effect of the grenade.
The following combo attacks use one class to inflict an enemy with a negative status, and then follow it with an attack from another class:
Mage Freeze: Impact Detonator (Warrior, Shatter) followed by:
- Precision Detonator (Rogue, Shatter)
- Eldritch Detonator (Mage, Basic combo)
Mage Paralyze: Impact Detonator (Warrior, Discharge) followed by:
- Precision Detonator (Rogue, Discharge)
- Eldritch Detonator (Mage, Basic combo)
Rogue Sleep: Impact Detonator (Warrior, Rupture) followed by:
- Precision Detonator (Rogue, Basic combo)
- Eldritch Detonator (Mage, Nightmare)
Warrior Stun: Impact Detonator (Warrior, Basic combo) followed by:
- Precision Detonator (Rogue, Rupture)
- Eldritch Detonator (Mage, Weakness)
Search the indicated locations to find all 15 Astrariums. Follow the indicated instructions to solve all 15 Astrarium puzzles and get the 'Stargazer' achievement. Astrariums can be found in The Hinterlands, Storm Coast, Crestwood, The Western Approach, and Emerald Graves. Each area contains three Astrariums. They are represented by a star icon on your mini-map. Finding and completing one will display the remaining Astrariums in that area on your map. All Astrariums, except for two in the Western Approach, can be accessed as soon as you unlock that specific area. Two of them in the Western Approach require that you first unlock two operations. Astrariums are puzzles that require you to connect the stars. They range from easy to advanced. You must copy the exact image of what is displayed in the bottom right corner of the screen. Count how many lines are connected to each star. If all the stars have an even number of lines connected, it means you can start the puzzle anywhere desired. The puzzle will also end at the same dot as where you started. If there are stars with an uneven number of lines connected, start there. If there are multiple stars with uneven lines connected, start at any of them and end at the remaining one. Each area, except for Crestwood, has one puzzle with extra stars that are not part of the actual puzzle. Once you have completed all three Astrariums in one area, a dungeon will open with loot inside. These dungeons will be marked on your map, but they are not required to get the 'Stargazer' achievement.
Skyhold customizations
Successfully complete the indicated task or spend the indicated amount of gold to obtian the corresponding customization:
Banner Topper
- Chantry Topper: Unlock Chantry Garden.
- Circle Of Magi Topper: Unlock Mage Tower.
- Dalish Topper: Unlock Exalted Plains.
- Dwarven Topper: Unlock Storm Coast.
- Ferelden Topper: Unlock Crestwood.
- Free Marches Topper: Unlock Storm Coast.
- Grey Warden Topper: Unlock The Forbidden Oasis.
- Inquisition Topper: Capture all the keeps.
- Orlesian Topper: Unlock Villa Maurel.
- Templar Topper: Unlock Templar Tower.
- Tevinter Imperium Topper: Unlock Hissing Wastes.
Bed
- Dwarven: Purchase for 713 gold from Val Royeaux.
- Free Marches II: Purchase for 713 gold from Val Royeaux.
- Orlais: Purchase for 713 gold from Val Royeaux.
- Orlais II: Purchase for 713 gold from Val Royeaux.
- Orlais III: Purchase for 713 gold from Val Royeaux.
Drapery
- Andrastian Chantry: Purchase for 356 gold from Val Royeaux.
- Chasind: Purchase for 356 gold from Val Royeaux.
- Circle Of Magi: Purchase for 356 gold from Val Royeaux.
- Dalish: Purchase for 356 gold from Val Royeaux.
- Dalish II: Purchase for 356 gold from Val Royeaux.
- Dwarven: Purchase for 356 gold from Val Royeaux.
- Ferelden: Purchase for 356 gold from Val Royeaux.
- Free Marches: Purchase for 356 gold from Val Royeaux.
- Grey Warden: Purchase for 356 gold from Val Royeaux.
- Inquisition: Purchase for 356 gold from Val Royeaux.
- Orlais: Purchase for 356 gold from Val Royeaux.
- Qunari: Purchase for 356 gold from Val Royeaux.
- Templar: Purchase for 356 gold from Val Royeaux.
- Tevinter Imperium: Purchase for 356 gold from Val Royeaux.
Window
- Andrastian Chantry: Purchase for 1,568 gold from Val Royeaux.
- Boon Of The Serault Glasswork: Successfully complete the Serault Operations with Cullen.
- Dalish: Purchase for 1,568 gold from Val Royeaux.
- Dwarven: Purchase for 1,568 gold from Val Royeaux.
- Ferelden: Purchase for 1,568 gold from Val Royeaux.
- Orlais: Purchase for 1,568 gold from Val Royeaux.
- Qunari: Purchase for 1,568 gold from Val Royeaux.
Successfully complete the indicated task to unlock the corresponding War Table Operation, then finish it to receive the listed reward:
Dwarf
The Carta Gets Its Cut
- Pre-requisite: Be a Draft Inquisitor.
- Reward: Influence. Using a Secrets specialist is recommended.
Business with the Carta
- Pre-requisite: Do not take Cullen's option during The Carta Gets Its Cut.
- Reward: Bladed Greatsword Grip. Using a Secrets specialist is recommended.
The Dasher
- Pre-requisite: Successfully complete Business With The Carta and Wicked Eyes And Wicked Hearts.
- Reward: Dwarven Longsword Grip.
Elf
Contact Clan Lavellan
- Pre-requisite: Be an Elf Inquisitor.
- Reward: Blood Lotus and Influence. Using a Forces specialist is recommended.
Protect Clan Lavellan
- Pre-requisite: Successfully complete Contact Clan Lavellan.
- Reward: Using a Connections specialist is recommended.
Investigate Duke Antoine of Wycome
- Pre-requisite: Successfully complete Protect Clan Lavellan.
- Reward: Influence. Using a Connections specialist is recommended.
Stop Purge of Wycome's Elves
- Pre-requisite: Successfully complete Investigate Duke Antoine Of Wycome.
- Reward: Influence. Using a Secrets specialist is recommended.
Break Venatori Hold on Wycome
- Pre-requisite: Successfully complete Protect Clan Lavellan with Cullen.
- Reward: Influence. Using a Connections specialist is recommended.
Restore Order in Wycome
- Pre-requisite: Successfully complete Break Venatori Hold On Wycome with Leliana.
- Reward: Influence. Using a Secrets specialist is recommended.
Protect Clan Lavellan and Wycome
- Pre-requisite: Successfully complete Restore Order In Wycome, Here Lies The Abyss, and Wicked Eyes And Wicked Hearts.
- Reward: Influence and Royal Sixteen. Using a Connections specialist is recommended.
A Job for the Valo-kas Mercenaries
- Pre-requisite: Reach Skyhold.
- Reward: Blightwasp Vitaar. Using a Forces specialist is recommended.
The Missing Blades of the Valo-Kas
- Pre-requisite: Successfully complete A Job For The Valo-kas Mercenaries, Wicked Eyes And Wicked Hearts, or Here Lies The Abyss.
- Reward: Using a Connections specialist is recommended.
Freeing the Valo-Kas Mercenaries
- Pre-requisite: Successfully complete The Missing Blades Of The Valo-kas.
- Reward: You will receive Qunari Slasher Grip. Using a Forces specialist is recommended.
Human
Deal with Relatives of the Trevelyans
- Pre-requisite: Be a Human Inquisitor.
- Reward: Influence.
Mediate Between Ostwick Noble Families
- Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Josephine, complete Your Heart Shall Burn, and have Inquisition Rank 4.
- Reward: Influence. Using a Secrets specialist is recommended.
Deal with an Unexpected Gift
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies The Abyss, Deal With Relatives Of The Trevelyans, and Mediate Between Ostwick Noble Families.
- Reward: Unknown.
Protect the Inquisition's Reputation
- Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Leliana, In Your Heart Shall Burn, and have Inquisition Rank 4.
- Reward: Influence. Using a Forces specialist is recommended.
Stop Bann Dorner from Spying
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies The Abyss, Deal With Relatives Of The Trevelyans, and Protect The Inquisition's Reputation.
- Reward: Influence.
Stop Albrecht Harassing Messengers
- Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Cullen, In Your Heart Shall Burn, and have Inquisition Rank 4.
- Reward: Influence. Using a Forces specialist is recommended.
Beat Lord Albrecht in Grand Tourney
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies the Abyss, Deal With Relatives Of The Trevelyans, and Stop Albrecht Harassing Messengers.
- Reward: Influence.
General Operations
A Battalion for Sera and Verchiel
- Pre-requisite: Speak to Sera in Skyhold.
- Reward: Influence and forces.
A Favor Returned
- Pre-requisite: Make sure Empress Celene survives in Halamshiral and remains ruler of Orlais.
- Reward: Influence and Connections.
A Friend in Qarinus
- Pre-requisite: Recruit Dorian.
- Reward: Apostate Staff Blade and Connections.
A Gift from the Imperial Palace
- Pre-requisite: Relationship between Empress Celene and Briala.
- Reward: Amulet of Power and Connections.
A Golden Opportunity
- Pre-requisite: Claimed the Emprise du Lion and at least three perks selected with the Connections specialist.
- Reward: Anderfels and Connections.
A Memorial for Haven
- Pre-requisite: Successfully complete the Setback, and have Inquisition Rank 5.
- Reward: Edgy dagger grip and forces.
A Present for Bianca
- Pre-requisite: Invest many perk points into the Secrets category.
- Reward: Aiming Module II and forces.
A Whisper from Behind the Throne
- Pre-requisite: Successfully complete Halamshiral by siding with Briala.
- Reward: Miniature mask and Secrets.
Acquire the Arcanist
- Pre-requisite: Available after Setback.
- Reward: Secrets.
All That Glitters
- Pre-requisite: Claimed the Western Approach, at least 3 points invested into Forces.
- Reward: Wide greatsword.
Amaranthine Charger
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
An Invitation from the Emperor
- Pre-requisite: Successfully complete Halamshiral by siding with Gaspard.
- Reward: Influence and forces.
An Offer from the Blades of Hessarian
- Pre-requisite: Convinced the bandits in the storm coast to ally with the Inquisition.
- Reward: Engraved Pommel and Secrets.
Anderfel Courser
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Answer a Request from Hasmal
- Pre-requisite: Successfully complete the Redcliffe Castle mages plot.
- Reward: Influence and forces.
Avvar Mixed Draft
- Pre-requisite: AMD Bonus Mount.
- Reward: Unknown.
Bestow Mourning Halla
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Rashvine and Secrets.
Blue River Bane Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Break
- Pre-requisite: Available to warrior Inquisitors with the Reaver specialization at Inquisition Rank of 8 or higher.
- Reward: Hella Leather, Lazurite, Ring Velvet and Connections.
Bring Samson to Skyhold for Judgment
- Pre-requisite: Successfully complete Temple Of Mythal with Samson as Nemesis.
- Reward: Forces.
Build Watchtowers
- Pre-requisite: Available in the Hinterlands after scouting locations for watchtowers in the Farmland Security quest.
- Reward: Forces.
Capitalize on Alliance with Fairbanks
- Pre-requisite: Successfully complete Halamshiral, Fairbanks has moved to Argons Lodge, and presented evidence to Clara.
- Reward: Influence and Connections.
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Celebrate the Dragonslaying
- Pre-requisite: Kill your first dragon.
- Reward: Superb Amulet of Willpower and Connections.
Challenge Josephine's Fiancé to a Duel
- Pre-requisite: Josephine romance plot, challenge her Fiancé to a duel.
- Reward: Unknown.
Contact Hero of Ferelden
- Pre-requisite: Import a world state in which The Warden is female and survived.
- Reward: Enhanced Belt of Health and Secrets.
Continuing Her Predecessor's Work
- Pre-requisite: Speak with the Tranquil researcher in Skyhold.
- Reward: Corrupting Rune and Connections.
Continuing Research
- Pre-requisite: Speak with the Tranquil researcher in Skyhold.
- Reward: Master Corrupting Rune and Connections.
Crestwood Resources
- Pre-requisite: Available after Crestwood has been scouted.
- Reward: 6 Obsidian, 1 Fereldan Throne Accessory I (75.0%), 1 Fereldan Throne Accessory II (25.0%), and Connections.
Crossing the Sulphur Pits
- Pre-requisite: Locate and mark the sulphur pits in the Western Approach.
- Reward: Unknown.
Dagna: Mind Your Mentor
- Pre-requisite: Dagna unlocked.
- Reward: Influence and forces.
Dagna: Overdue Penalties
- Pre-requisite: Dagna Unlocked.
- Reward: Influence and forces.
Deal with Lord Basile Maron
- Pre-requisite: Claimed the Emprise du Lion.
- Reward: Influence and forces.
Delicate Negotiations
- Pre-requisite: Unknown.
- Reward: Connections.
Desert Lightning Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Destroying House of Repose's Contract
- Pre-requisite: Unlocked as part of Josephine's personal plot.
- Reward: Unknown.
Dorian's Request
- Pre-requisite: Available after attack on Haven, assuming Dorian has been recruited and the Inquisition is rank 4 or higher.
- Reward: Influence and Secrets.
Draw Out the Red Templar Lieutenant
- Pre-requisite: Fairbanks moved to Argons Lodge.
- Reward: Forces.
Emerald Graves Resources
- Pre-requisite: Available after Emerald Graves has been scouted.
- Reward: Pyrophite, Andrastian Throne Accessory I, Andrastian Throne Accessory II, Orlesian Throne Accessory I, Orlesian Throne Accessory II, Embrium, and Connections.
Emprise du Lion Resources
- Pre-requisite: Available after Emprise du Lion has been scouted.
- Reward: Bloodstone, Andrastian Throne Accessory I, Andrastian Throne Accessory II, Orlesian Throne Accessory I, Orlesian Throne Accessory II, Arbor Blessing, and Connections.
End
- Pre-requisite: Available to rogue Inquisitors with the Assassin specialization at Inquisition Rank of 8 or higher.
- Reward: Forces.
Endure
- Pre-requisite: Available to warrior Inquisitors with the Templar specialization at Inquisition Rank of 8 or higher.
- Reward: Influence and forces.
Escape Routes for Agents in Crestwood
- Pre-requisite: Capture the keep in Crestwood and assign it to Secrets.
- Reward: Unknown.
Exalted Plains Resources
- Pre-requisite: Available after Exalted Plains has been scouted.
- Reward: Veridium, Andrastian Throne Accessory I (75.0%), Andrastian Throne Accessory II (25.0%), Orlesian Throne Accessory I (75.0%), Orlesian Throne Accessory II (25.0%), and Connections.
Expose the Double Agent
- Pre-requisite: Unknown.
- Reward: Influence and any specialist.
Eyes of the Maker
- Pre-requisite: Successfully complete the Setback, and upgrade the Chantry in Skyhold.
- Reward: Gold bracelet and forces.
Fallow Mire Resources
- Pre-requisite: Available after scouting the Fallow Mire.
- Reward: Chasind Throne Accessory I (75.0%), Chasind Throne Accessory II (25.0%), Blue Vitriol, Blood Lotus, and Connections.
Find Crestwood's Mayor
- Pre-requisite: Available after completing Still Waters in Crestwood.
- Reward: Forces.
Find Source of Darkspawn Attacks
- Pre-requisite: Unknown.
- Reward: Influence and forces.
Find a Sponsor for the Du Paraquettes
- Pre-requisite: Josephine Personal Plot.
- Reward: Influence and forces.
Find the Old Montilyet Family Crest
- Pre-requisite: Josephine Gift/Romance Plot.
- Reward: Unknown.
Find the Source of Darkspawn
- Pre-requisite: Discovered the Slave Pits.
- Reward: Unknown.
Find the Warden
- Pre-requisite: Available after speaking to Hawke in Skyhold, during From the Ashes.
- Reward: Unknown.
Finding Samson's Weakness
- Pre-requisite: Unlocked Dagna, Part of Samsons nemesis plot.
- Reward: Influence and Connections.
Flames of the Inquisition Charger
- Pre-requisite: Preorder Bonus.
- Reward: Inquisition Barded Charger.
Free Marches Ranger
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Gain Access to Ghilan'nain's Grove
- Pre-requisite: Claim Ghilan'nain's Landmark in Emerald Graves.
- Reward: Unknown.
Gain Orzammar's Friendship
- Pre-requisite: Have a Keep import where Harrowmont is king, Available post setback.
- Reward: Influence and Connections.
Gather Cloth
- Pre-requisite: Available after scouting Emprise du Lion.
- Reward: Velveteen, Plush Fustian Velvet, Ring Velvet, and forces.
Gather Herbs
- Pre-requisite: Available after scouting Crestwood.
- Reward: Spindleweed, Royal Elfroot, and forces.
Gather Information on Lord Otranto
- Pre-requisite: Josephine Romance Plot.
- Reward: Unknown.
Gather Leather
- Pre-requisite: Available after scouting Emprise du Lion.
- Reward: Great Bear Hide, August Ram Leather, Nugskin, Canine Leather, and forces.
Gather Metals
- Pre-requisite: Available after scouting Western Approach.
- Reward: Paragon's Luster, Everite, and forces.
Getting a Judge's Favor
- Pre-requisite: Josephine Personal Plot.
- Reward: Unknown.
Grand Cleric Iona
- Pre-requisite: Unknown.
- Reward: Influence, Amulet of Power, and forces.
Harvest of History
- Pre-requisite: Complete the Apothecary upgrade for Skyhold.
- Reward: Connections.
Help Ponchard de Lieux
- Pre-requisite: Dorian Romance/Gift Plot.
- Reward: Influence and Connections.
Hinterland Resources
- Pre-requisite: Available after scouting the Hinterlands.
- Reward: Onyx, Enchanter's Seat Accessory I, Enchanter's Seat Accessory II, and Connections.
Hire Former Slaves as Paid Workers
- Pre-requisite: Helped free the slaves.
- Reward: Influence.
Hissing Wastes Resources
- Pre-requisite: Unlocked the Hissing Wastes.
- Reward: Lazurite, Qunari Bench Accessory I, Qunari Bench Accessory II, and Connections.
House Amladaris
- Pre-requisite: Available after Setback.
- Reward: Master Spirit Rune and Connections.
Imperial Warmblood
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Improved Stability
- Pre-requisite: Closed 25% of all fade rifts.
- Reward: Influence and Connections.
Improving Morale
- Pre-requisite: Claimed the Western Approach and have at least 3 perks in forces.
- Reward: Influence and Forces.
Inspire
- Pre-requisite: Available to warrior Inquisitors with the Champion specialization at Inquisition Rank of 8 or higher.
- Reward: Influence and Secrets.
Investigate Ancient Laboratory
- Pre-requisite: Found the Tevinter Laboratory in Western Approach.
- Reward: Magister Ice Staff and Secrets.
Investigate Elven Ruins
- Pre-requisite: Successfully complete Halamshiral, and find the elven tomb landmark in Emerald Graves.
- Reward: Forces.
Investigate Sahrnia Quarry
- Pre-requisite: Samson nemesis plot.
- Reward: Unknown.
Investigate the Elven Glyphs
- Pre-requisite: Located all the Elven Glyphs in Exhalted Plains.
- Reward: Unknown.
Investigate the Exalted Plains
- Pre-requisite: Successfully complete Halamshiral.
- Reward: Unknown.
Dragon Age 2 Mods Adult
Investigate the Shards
- Pre-requisite: Unlocked the Oasis.
- Reward: Unknown.
Investigate the Shrine of Dumat
- Pre-requisite: Speak with Leliana about the Shrine.
- Reward: Secrets.
Investigate the Western Approach
- Pre-requisite: Available after speaking to Hawke's Warden ally.
- Reward: Unknown.
Justice Overflowing
- Pre-requisite: Fill the Jail in Skyhold.
- Reward: Influence and Secrets.
Learn More about Dragons
- Pre-requisite: Successfully complete Setback, and kill at least 3 High Dragons.
- Reward: Forces.
Liberate Emprise du Lion
- Pre-requisite: Unlock Emprise du Lion.
- Reward: Unknown.
Light-Torn Steed
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Locate Weapon of Tyrdda Bright-Axe
- Pre-requisite: Locate all the Landmarks in all Wildernesses.
- Reward: tyrdda's staff and Forces.
Locate the Missing Seekers
- Pre-requisite: Cassandra Personal Plot, and successfully complete Seekerfortress.
- Reward: Influence and Secrets.
Make
- Pre-requisite: Available to rogue Inquisitors with the Artificer specialization at Inquisition Rank of 8 or higher.
- Reward: Masterwork Jagged Longbow Grip, Masterwork Firm Dagger Grip, and Connections.
Make Contact in the Emerald Graves
- Pre-requisite: Unlocked the Emerald Graves.
- Reward: Unknown.
Manage Stolen Freemen Property
- Pre-requisite: Fairbanks moved to Argons Lodge, Presented evidence to brigand leader.
- Reward: Influence and Connections.
Measure Veil Strength
- Pre-requisite: Recruited Solas.
- Reward: Influence and Forces.
Negotiate a Deal for Weapon Plans
- Pre-requisite: Unlocked the quartermaster in Skyhold.
- Reward: anderfels cleaver, masterwork sentinel shield, and Secrets.
Nobility and Casualty
- Pre-requisite: Successfully complete Seeker Fortress.
- Reward: Amulet Of Power, Influence, Connections.
Best Dragon Age Mods
Not So Bonny Sims
- Pre-requisite: Unlock Skyhold.
- Reward: Unknown.
Obtain Amulet for Cole
- Pre-requisite: Acquire an amulet for Cole as part of his personal plot.
- Reward: Unknown.
Opening the Roads
- Pre-requisite: Unlock Skyhold.
- Reward: Royale Sea Silk, 1Stormheart, Wyvern Scales, Arbor Blessing, and Forces.
Plant Crystal in Venatori Headquarters
- Pre-requisite: Place a memory crystal in Venatori Headquarters as part of Calpernia nemesis quest, Under Her Skin.
- Reward: Secrets.
Power for a Price
- Pre-requisite: Successfully complete the Setback, and have Inquisition Rank 6.
- Reward: Influence and Forces.
Primal-Trained Longma
- Pre-requisite: Prima Bonus Mount.
- Reward: Unknown.
Rainier's Release: An Alternative
- Pre-requisite: Blackwall Personal Plot.
- Reward: Secrets.
Red Templars on the Storm Coast
- Pre-requisite: Unlocked Stormcoast, Varrics personal Plot complete.
- Reward: Secrets.
Repair Pont Agur
- Pre-requisite: Claimed the Pont Agur Landmark.
- Reward: Unknown.
Reports of Darkspawn Activity
- Pre-requisite: Setback complete, Bandits cleared out of Stormcoast.
- Reward: Forces.
Rescue Soldiers Missing in Ferelden
- Pre-requisite: Complete to scout the Fallow Mire.
- Reward: Unknown.
![Age Age](/uploads/1/2/3/7/123706420/170600057.jpg)
Rescue the Spy
- Pre-requisite: Successfully complete Skyhold.
- Reward: Influence and Secrets.
Research the Well of Sorrows
- Pre-requisite: Successfully complete the Temple Of Mythal.
- Reward: Influence.
Restore Judicael's Crossing
- Pre-requisite: Claimed the Judicael's Crossing landmark in emprise du lion.
- Reward: Unknown.
Restore the Port on the Storm Coast
- Pre-requisite: Claimed the port landmark in the storm coast.
- Reward: Influence and Connections.
Revenge of the Merchants Guild
- Pre-requisite: Varric personal plot.
- Reward: Connections.
Revere
- Pre-requisite: Available to mage Inquisitors with the Necromancer specialization at Inquisition Rank of 8 or higher.
- Reward: Magister Staff Blade, Influence, and Secrets.
Rumors of Maleficarum
- Pre-requisite: Successfully complete the Setback.
- Reward: Corrupting rune and Forces.
Rumors of the Sulevin Blade
- Pre-requisite: Elf Inquisitor.
- Reward: Unknown.
Say Farewell to Lady Ducette
- Pre-requisite: Leliana personal plot.
- Reward: Unknown.
Scout the Hinterlands
- Pre-requisite: Complete to scout the Hinterlands.
- Reward: Unknown.
Scout the Storm Coast
- Pre-requisite: Complete to scout the Storm Coast.
- Reward: Unknown.
Secure More Lyrium for the Templars
- Pre-requisite: Successfully complete the Setback.
- Reward: Influence.
Secure a Route through the Frostbacks
- Pre-requisite: Killed the Avvar chief in the Fallow Mire.
- Reward: Influence.
Shadows over Denerim
- Pre-requisite: Successfully complete the Setback, Redcliffe Castle, and DA keep import state where Anora is Queen or with the Warden.
- Reward: Fereldan Medallion of Service, Influence, and Secrets.
Sharp-Tail Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Smash
- Pre-requisite: Available to rogue Inquisitors with the Tempest specialization at Inquisition Rank 8.
- Reward: Masterwork Pyrophite and Forces.
Speak with Minister Bellise at Party
- Pre-requisite: Josephine Personal Plot.
- Reward: Unknown.
Specializations for the Inquisitor
- Pre-requisite: Available at Skyhold, open to mage Inquisitors.
- Reward: Connections.
Specializations for the Inquisitor
- Pre-requisite: Available at Skyhold, open to warrior Inquisitors.
- Reward: Forces.
Specializations for the Inquisitor
- Pre-requisite: Available at Skyhold, open to rogue Inquisitors.
- Reward: Forces.
Stop Venatori Activity in the West
- Pre-requisite: Complete to scout the Hissing Wastes.
- Reward: Unknown.
Stop the Rumors
- Pre-requisite: Minstrel unlocked in Skyhold.
- Reward: Influence and Forces.
Stop the Smuggling of Regular Lyrium
- Pre-requisite: Unknown.
- Reward: Influence and Forces.
Support Cassandra
- Pre-requisite: Support Cassandra to be Divine.
- Reward: Influence and Connections.
Support Leliana
- Pre-requisite: Support Leliana to be Divine.
- Reward: Influence and Connections.
Support Vivienne
- Pre-requisite: Support Vivenne to be Divine.
- Reward: Influence and Connections.
Support from Nevarra
- Pre-requisite:75% of all Fade rifts closed.
- Reward: Nevarran Toy Soldier and Connections.
The 'Bog Unicorn'
- Pre-requisite: Preorder Bonus.
- Reward: Bog Unicorn.
The Arcanist and the Fade
- Pre-requisite: Dagna Unlocked.
- Reward: Bianca Aiming Enhancement II and Secrets.
The Archives of Montfort
- Pre-requisite: Successfully complete the Setback, and Chantry upgrade to Skyhold.
- Reward: Masterwork Balanced Pommel and Connections.
The Arl of Redcliffe
- Pre-requisite: Seeker Fortress complete, Setback complete.
- Reward: Obsidian and Forces.
The Big One?
- Pre-requisite: Setback complete.
- Reward: Forces.
The Chantry Remains
- Pre-requisite: Unknown.
- Reward: Influence and Connections.
The College of Magi
- Pre-requisite: Inquisition Rank 7, Halamshiral or Adamant complete.
- Reward: Influence and Connections.
The Cult of Andraste
- Pre-requisite: Available at Haven.
- Reward: Lifeward Amulet and Secrets.
The Hunter Shade Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Hunter Shade Dracolisk and Connections.
The Name of Our Enemy
- Pre-requisite: Unlocked after Skyhold.
- Reward: Wave blade and Connections.
The Red Hart
- Pre-requisite: Deluxe Bonus.
- Reward: Red Hart.
The Secrets of Andraste
- Pre-requisite: Unlocked at Haven.
- Reward: Connections.
The Serpent of Nevarra
- Pre-requisite: Successfully complete the Setback, have Inquisition Rank 5 and 3 Secrets perks.
- Reward: Magisterial Ice Staff, Influence, and Secrets.
The Tevinter Resistance
- Pre-requisite: Have Inquisition Rank 6 and Dorian in party.
- Reward: Enhanced Chain Lightning Ring and Forces.
The Teyrn of Highever
- Pre-requisite: Unlocked Hinterlands.
- Reward: Feredlen Captain Longsword, and Forces.
The University of Orlais
- Pre-requisite: Adamant or Halamshiral complete.
- Reward: Orlesian Army Warrior Armor and Connections.
Thom Rainier's Fate
- Pre-requisite: Available after speaking to Cullen in Val Royeaux during Blackwall's Revelations inner circle quest.
- Reward: Unknown.
Tithe of the Faithful
- Pre-requisite: Chantry upgraded in Skyhold.
- Reward: Unknown.
To Serve Any Master
- Pre-requisite: Crestwood unlocked, Secrets have 3 or more perks.
- Reward: Connections.
Track Down Samson
- Pre-requisite: Samson nemesis plot, spoken with Cullen about Maddox.
- Reward: Unknown.
Translate the Dragon Text
- Pre-requisite: Western Approach Laboratory dungeon complete.
- Reward: Unknown.
Trust
- Pre-requisite: Available to mage Inquisitors with the Knight-Enchanter specialization at Inquisition Rank of 8 or higher.
- Reward: Enchanted Staff Grip, Influence, and Forces.
Upon the Waking Sea
- Pre-requisite: Unknown.
- Reward: Figurine Of Armored Andraste and Forces.
Watcher in the Wings
- Pre-requisite: Unknown.
- Reward: Crow Dual-Blade and Secrets.
Western Approach Resources
- Pre-requisite: Scout to the Western Approach.
- Reward: Paragon's Luster, Deep Mushroom, and Connections.
Inquisitor's Path Operations
Train
- Pre-requisite: A rift mage with Inquisition Rank 8.
- Reward: Superior Enchanter Staff Blade, Influence, and Secrets.
Mage Allies Operation Chain
Reclaiming the Mage Rebellion
- Pre-requisite: Successfully complete In Hushed Whispers while allying with mages.
- Reward: Enhance Amulet Of Magic.
Reparations for Redcliffe
- Pre-requisite: Successfully complete Reclaiming The Mage Rebellion, and either Here Lies The Abyss or Wicked Eyes And Wicked Hearts.
- Reward: Connections.
The Arl's Invitation
- Pre-requisite: Successfully complete Reparations For Redcliffe.
- Reward: Influence and Connections.
Mage Prisoners Operation Chain
Information from the Grand Enchanter
- Pre-requisite: Successfully complete In Hushed Whispers, and take mages as prisoners.
- Reward: Amulet of Power and Secrets.
The Extremists
- Pre-requisite: Successfully complete Information From The Grand Enchanter and Here Lies The Abyss.
- Reward: None. Using a Secrets specialist is recommended.
Templars Operation Chain
Negotiate with Hasmal's Templars
- Pre-requisite: Successfully complete Champions Of Just by taking Templars as prisoners.
- Reward: Influence and Forces.
The Order's Obligations
- Pre-requisite: Successfully complete Champions Of Just by taking Mages as prisoners.
- Reward: Influence and Connections.
Darkspawn Operation Chain
Investigate Val Gamord
- Pre-requisite: Exile Grey Wardens in Here Lies the Abyss.
- Reward: Influence, Darkspawn Alpha Greataxe, and Forces.
Drive Darkspawn from Val Gamord
- Pre-requisite: Successfully complete Investigate Val Gamord.
- Reward: Masterwork Etched Two-Handed Grip, Influence, and Forces.
Search Mines in Gamordan Peaks
- Pre-requisite: Successfully complete Drive Darkspawn From Val Gamord.
- Reward: Battlemage Staff, Influence, and Secrets.
Grey Wardens Operation Chain
Protect Val Gamord from Darkspawn
- Pre-requisite: Successfully complete Here Lies The Abyss, and side with Grey Wardens.
- Reward: None. Using a Forces specialist is recommended.
Find Source of Darkspawn Attacks
- Pre-requisite: Successfully complete Protect Val Gamord From Darkspawn.
- Reward: Influence and Secrets.
Pursue Marquise Bouffon
- Pre-requisite: Successfully complete Find Sources Of Darkspawn Attacks.
- Reward: Influence and Secrets.
Defeat Marquise Bouffon
- Pre-requisite: Successfully complete Pursue Marquise Bouffon.
- Reward: Song of the Marshes and use Connections.
Destroy Darkspawn Outbreak
- Pre-requisite: Successfully complete Defeat Marquise Bouffon.
- Reward: Master-Demon Slaying Ring and use Forces.
Ser Barris Operation Chain
Save Val Colline from the Venatori
- Pre-requisite: Make sure Ser Barris survives Champions of the Just.
- Reward: Influence and use Secrets.
Have Ser Barris Lead against Demons
- Pre-requisite: Successfully complete Val Colline From The Venatori.
- Reward: Influence and use Forces.
Investigate Man Accused of Abomination
- Pre-requisite: Successfully complete Have Ser Barris Lead Against Demons.
- Reward: Influence and use Connections.
Blackwall
Utilize the Grey Warden Treaties
- Pre-requisite: recruit Blackwall.
- Reward: Connections and Iron.
Conscript for the Inquisition
- Pre-requisite: After Haven is destroyed and Blackwall is recruited.
- Reward: Connections and Round Pommel.
The Consequences of Blackwall's Lie
- Pre-requisite: see Blackwall on the gallows in Val Royeaux.
- Reward: Unknown.
Locate Rhys and Evangeline
- Pre-requisite: speak to Cole about Rhys and Evangeline at Skyhold.
- Reward: Secrets and Influence.
Deploy Rhys and Evangeline
- Pre-requisite: Successfully complete Locate Rhys and Evangeline.
- Reward: Forces, Influence, and Spirit Essence.
Cullen
Aid those Impacted by the Civil War
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts.
- Reward: Forces and Influence.
An Offer from the Imperial Army
- Pre-requisite: Successfully complete Aid Those Impacted By The Civil War with Cullen.
- Reward: Forces and Influence.
Diverting Soldiers in the Frostbacks
- Pre-requisite: Claim the Keep in Crestwood and invest points in the Forces perk tree.
- Reward: Forces, Influence, and Maker's Bride Cameo.
Pursuit through the Mountains
- Pre-requisite: Successfully complete Diverting Soldiers In The Frostbacks with Cullen.
- Reward: Secrets, Masterwork Inscribed One-Handed Haft, and Influence.
Dragon Age Mod Manager
Thanks from a Chantry Sister
- Pre-requisite: Successfully complete Diverting Soldiers In The Frostbacks with Josephine.
- Reward: Secrets and Influence.
The Iron Bull
Choose Successor in Lydes
- Pre-requisite: Recruit Iron Bull.
- Reward: Connections, Influence, and Spindleweed.
Choose Successor in Lydes: Caralina
- Pre-requisite: Choose Successor in Lydes.
- Reward: Secrets, Influence, and Ancestral Shield of Lydes. Receive Ancestral Shield of Lydes if made Duchess.
Choose Successor in Lydes: Monette
- Pre-requisite: Successfully complete Choose Successor In Lydes.
- Reward: Forces, Ancestral Blade of Lydes, and Influence. Receive Influence if made Duchness.
Choose Successor in Lydes: Jean-Gaspard de Lydes
- Pre-requisite: Successfully complete Choose Successor In Lydes.
- Reward: Secrets and Ancestral Blade of Lydes. Receive Influence if made Duke.
The Iron Bull: Hunter Fell Operation Chain
Investigate Hunter Fell
- Pre-requisite: Recruit the Iron Bull.
- Reward: Secrets.
Continue Investigation
- Pre-requisite: Successfully complete Investigate Hunter Fell.
- Reward: Secrets and Influence.
Identify Venatori Agent
- Pre-requisite: Successfully complete Continue Investigation.
- Reward: Secrets, Influence, and Elfsnake Vitaar.
The Iron Bull: Venatori Fire Ship Operation Chain
Failed Assassination Attempt Inquiry
- Pre-requisite: Successfully complete Demands Of The Qun, Here Lies The Abyss, or Wicked Eyes And Wicked Hearts.
- Reward: Connections and Firm Pommel.
Follow Venatori Assassins
- Pre-requisite: Successfully complete Failed Assassination Attempt Inquiry.
- Reward: Secrets, Magister Fire Staff, and Influence.
Stop Venatori Fire Ship
- Pre-requisite: Successfully complete Follow Venatori Assassins.
- Reward: Forces, Templar Commander Armor, and Influence.
The Iron Bull: Venatori Spymaster Operation Chain
Find Spies in Skyhold
- Pre-requisite: Successfully complete Stop Venatori Fire Ship.
- Reward: Forces and Influence.
Track Spies in Val Royeaux
- Pre-requisite: Successfully complete Find Spies In Skyhold.
- Reward: Forces and Heavy Orlesian Army Armor.
Track Spies in Val Chevin
- Pre-requisite: Successfully complete Track Spies In Val Royeaux.
- Reward: Secrets and Reinforced Bow.
Track Spies in Nevarra
- Pre-requisite: Successfully complete Track Spies In Val Chevin.
- Reward: Secrets and Amulet of Power.
Track Spies in Vyrantium
- Pre-requisite: Successfully complete Track Spies In Nevarra.
- Reward: Connections and Masterwork Archon Staff.
Destroy Venatori Spy Network
- Pre-requisite: Successfully complete Track Spies In Vyrantium.
- Reward: Secrets and Influence.
Investigate Redcliffe Castle
- Pre-requisite: Successfully complete Champions Of The Just.
- Reward: Connections and Influence.
Deal with Venatori Ally
- Pre-requisite: Successfully complete Investigate Redcliffe Castle with Josephine.
- Reward: Forces and Influence.
Investigate Therinfal Redoubt
- Pre-requisite: Available after In Hushed Whispers.
- Reward: Secrets, Influence, and Red Lyrium.
Hunt Therinfal Redoubt Demon
- Pre-requisite: Successfully complete Investigate Therinfal Redoubt with Leliana.
- Reward: Connections, Intense Spirit Essence.
Scout Haven Ruins
- Pre-requisite: Available after From the Ashes.
- Reward: Connections and Influence.
Locate Heretic Sister
- Pre-requisite: Successfully complete Scout Haven Ruins with Josephine.
- Reward: Connections and Influence.
Destroy Adamant Fortress
- Pre-requisite: Available after Here Lies the Abyss.
- Reward: Forces and Influence.
Claim Grey Warden Cache
- Pre-requisite: Successfully complete Destroy Adamant Fortress with Cullen.
- Reward: Forces and Grey Warden Shield.
Meet Orlesian Mercenaries
- Pre-requisite: Available after Wicked Eyes and Wicked Hearts.
- Reward: Connections.
Press Orlesian Nobles
- Pre-requisite: Successfully complete Meet Orlesian Mercenaries with Josephine.
- Reward: Connections.
Inflate Inquisition Numbers
- Pre-requisite: Available after What Pride Had Wrought.
- Reward: Secrets and Influence.
Follow Venatori Map
- Pre-requisite: Successfully complete Inflate Inquisition Numbers with Leliana.
- Reward: Forces and Sentinel Staff.
Josephine
Strike a Bargain with Merchant Princes
- Pre-requisite: Successfully complete In Your Heart Shall Burn.
- Reward: Influence.
Stop War between Nevarra and Tevinter
- Pre-requisite: Successfully complete Strike A Bargain With Merchant Princes.
- Reward: Influence.
Sera
Red Jenny: Inquisition Needs Beeees!
- Pre-requisite: Recruit Sera.
- Reward: Forces and Jar of Bees Grenade Recipe.
Red Jenny says 'Drop and Grab'
- Pre-requisite: Speak to Sera at Haven.
- Reward: Connections and Influence. Also gain some approval from Sera.
Red Jenny Attends a Party
- Pre-requisite: Successfully complete The Verchiel March.
- Reward: Connections. Also gain some approval from Sera.
Red Jenny and the Bad Goods
- Pre-requisite: Successfully complete Red Jenny Attends A Party, and claim one of Caer Bronach, Griffon Wing Keep, or Suledin Keep.
- Reward: Connections and Amulet of Power. Also gain some approval from Sera.
A Trouble of Red Jennies
- Pre-requisite: Successfully complete Red Jenny And The Bad Goods.
- Reward: Secrets. Also gain some approval from Sera.
Red Jenny and the Imposters
- Pre-requisite: Successfully complete A Trouble Of Red Jennies with Josephine.
- Reward: Secrets. Also gain some approval from Sera.
Red Jenny and the Trail (Nevarra)
- Pre-requisite: Successfully complete Red Jenny And The Imposters.
- Reward: Forces. Also gain some approval from Sera.
Red Jenny and the Tantervale Charade
- Pre-requisite: Successfully complete A Trouble Of Red Jennies with Leliana.
- Reward: Forces. Also gain some approval from Sera.
Red Jenny and the Trail (Tantervale)
- Pre-requisite: Successfully complete Red Jenny And The Tantervale Charade.
- Reward: Forces and Noble Dueling Sword. Also gain some approval from Sera.
Red Jennies In/On the Hunt
- Pre-requisite: Successfully complete Red Jenny And The Trail.
- Reward: Connections. Also gain some approval from Sera.
Varric
Hard in Hightown 3: Varric's Revenge
- Pre-requisite: in Haven.
- Reward: Secrets and Amulet of Power.
Hard in Hightown: The Search for the Hack Writer
- Pre-requisite: Successfully complete Hard In Hightown 3: Varric's Revenge.
- Reward: Secrets.
Hard in Hightown: Unsavory Parallels
- Pre-requisite: Successfully complete Hard In Hightown: The Search For The Hack Writer.
- Reward: Secrets and Amulet of Power.
Hard in Hightown: Trouble in Skyhold
- Pre-requisite: Successfully complete Hard In Hightown: Unsavory Parallels, and either Wicked Eyes And Wicked Hearts or Here Lies The Abyss.
- Reward: Forces.
Hard in Hightown: Revenge of the Merchant Guild
- Pre-requisite: Successfully complete Hard In Hightown: Trouble In Skyhold, and choose Leliana's path.
- Reward: Connections.
Hard in Hightown: A Dagger in the Back
- Pre-requisite: Successfully complete Hard In Hightown: Trouble In Skyhold, and choose Cullen's path.
- Reward: Forces.
Hard in Hightown: A Worthy Dwarf
- Pre-requisite: Successfully complete Hard In Hightown: Revenge Of The Merchant Guild.
- Reward: Secrets and Ornate Bianca Grip.
Hard in Hightown: No Dwarf Less Worthy
- Pre-requisite: Successfully complete Hard In Hightown: A Dagger In The Back.
- Reward: Forces and Firm Bianca Grip.
Vivienne
Truth or Dare: The Imperial Court
- Pre-requisite: Recruit Vivienne before Wicked Eyes And Wicked Hearts.
- Reward: Connections and Influence.
Truth or Dare: Lake Celestine
- Pre-requisite: Successfully complete Truth Or Dare: The Imperial Court, and either In Hushed Whispers or Champions Of The Just.
- Reward: Connections and Influence.
Truth or Dare: See and Be Seen
- Pre-requisite: Successfully complete Truth Or Dare: Lake Celestine using Josephine's path.
- Reward: Connections.
Truth or Dare: A Dangerous Game
- Pre-requisite: Successfully complete Truth Or Dare: Lake Celestine using Leliana's path.
- Reward: Secrets and Influence.
Truth or Dare: The Endgame
- Pre-requisite: Successfully complete Truth Or Dare: See And Be Seen and Wicked Eyes And Wicked Hearts.
- Reward: Connections and Amulet of Power.
Other Operations
Address a Nobleman's Concerns
- Pre-requisite: Hinterlands open. This operation is only available if you have not completed In Your Heart Shall Burn.
- Reward: Influence.
Wedding Alliances Operation Chain
- Pre-requisite: Alliances: Observing the Deadlock Available in Skyhold. Inquisition Rank is 4 or greater.
- Reward: Secrets.
Alliances: Getting Things Moving
- Pre-requisite: Alliances: Successfully complete Observing The Deadlock, andWicked Eyes And Wicked Hearts or Here Lies The Abyss.
- Reward: Forces and Influence.
Alliances: The Old Guard Forward
- Pre-requisite: Successfully complete Alliances: Getting Things Moving with Cullen.
- Reward: Forces and Influence.
Alliances: Falling into Place
- Pre-requisite: Successfully complete Alliances: The Old Guard Forward. Depending on where you are in the game, you may need to adventure for a while before this is available.
- Reward: Connections and Influence.
Alliances: With Impassioned Pleas
- Pre-requisite: Successfully complete Alliances: Falling Into Place with Cullen. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
- Reward: Forces and Ornamented Brooch.
Alliances: Forging a Way Forward
- Pre-requisite: Successfully complete Alliances: Getting Things Moving with Josephine.
- Reward: Secrets and Influence.
Alliances: Reaching Ever Upward
- Pre-requisite: Successfully complete Alliances: Forging A Way Forward. Depending on where you are in the game, you may need to adventure for a while before this is available.
- Reward: Secrets and Amulet of Power.
Alliances: From the Heart
- Pre-requisite: Successfully complete Alliances: Falling Into Place with Josephine or Alliances: Reaching Ever Upward with Josephine. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
- Reward: Secrets and Ornamented Brooch.
Alliances: With Angered Eyes
- Pre-requisite: Successfully complete Alliances: Reaching Ever Upward with Leliana. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
- Reward: Connections and Ornamented Brooch.
Secure a Source of Water for Outpost
- Pre-requisite: Claim Griffon Wing fortress in the Western Approach.
- Reward: Forces and Influence.
Deal with the Angry Varghests
- Pre-requisite: Secure a Source of Water for Outpost completed.
- Reward: Forces and Influence.
Kirkwall Operation Group
An Ally from Starkhaven
- Pre-requisite: If a world state where Sebastian was recruited was imported, if Redcliffe or Therinfal Redoubt is complete.
- Reward: Connections.
Aiding Kirkwall
- Pre-requisite: If the Inquisition accepted Sebastian Vael's friendship, Inquisitor deal with the Grey Wardens at Adamant, Inquisitor returned from the ball at Halamshiral, a world state where Anders was executed was imported.
- Reward: Secrets and Influence.
Annexing Kirkwall
- Pre-requisite: If the Inquisition accepted Sebastian Vael's friendship, Inquisitor deal with the Grey Wardens at Adamant, Inquisitor returned from the ball at Halamshiral, a world state where Anders lives was imported.
- Reward: Connections.
Michel de Chevin Operation Group
Assigning Michel de Chevin
- Pre-requisite: Helped Michel in Emprise du Lion and gained him as an agent.
- Reward: Connections and Enchanter Staff.
Reconciliation for Celene and Michel
- Pre-requisite: Successfully complete Assigning Michel de Chevin. Complete Wicked Eyes And Wicked Hearts with Celene retaining the throne of Orlais.
- Reward: Forces.
Restoring Michel de Chevin's Honor
- Pre-requisite: Successfully complete Assigning Michel de Chevin. Complete Wicked Eyes And Wicked Hearts with Gaspard on the throne of Orlais.
- Reward: Forces and Influence.
Executors Operation Chain
Investigate the Strange Chalk Markings
- Pre-requisite: Many perks in Secrets.
- Reward: Secrets and Influence.
Unmask 'Those across the Sea'
- Pre-requisite: Successfully complete Investigate The Strange Chalk Markings.
- Reward: Forces and Master Demon-Slaying Rune.
Serault Operation Chain
- Pre-requisite: Investigate Serault. Hinterlands area opened.
- Reward: Connections.
Search for the Lost in Serault
- Pre-requisite: Haven destroyed, Josephine's emissary sent to make contact in Investigate Serault.
- Reward: Forces, Prophet's Laurel, and Serault Glass.
Quell Unrest in Serault
- Pre-requisite: Haven destroyed, Leliana's spies sent to make contact in Investigate Serault.
- Reward: Forces and Serault Glass.
Crows Operation Chain
Investigate Lord Enzo of Antiva
- Pre-requisite: Successfully complete either Wicked Eyes And Wicked Hearts or Here Lies The Abyss.
- Reward: Secrets and Masterwork Imbued Staff Grip.
An Offer from the Crows
- Pre-requisite: Successfully complete Investigate Lord Enzo Of Antiva.
- Reward: Secrets and Masterwork Mabari Grip.
A Missing Assassin
- Pre-requisite: Successfully complete An Offer From The Crows. Zevran was recruited in Dragon Age: Origins, is still alive, and was not romancing the Warden.
- Reward: Secrets and Wooden Crow Figurine.
Word from the Crows
- Pre-requisite: Chose Cullen in A Missing Assassin or did not have the requirements for A Missing Assassin because Zevran is not alive or is off with the Hero of Ferelden.
- Reward: Secrets and Split Pommel.
A Lead from the Crows
- Pre-requisite: Successfully complete Word From The Crows.
- Reward: Secrets, Glass Fox, and Influence.
Word from Zevran Arainai
- Pre-requisite: Chose Leliana in a Missing Assassin.
- Reward: Secrets, Split Pommel, Influence.
Evading the Crows
- Pre-requisite: Successfully complete Word From Zevran Arainai.
- Reward: Secrets and Raven Totem.
Kal-Sharok Operation Chain
Dwarven Slaves in Venatori Hands
- Pre-requisite: Wicked Eyes and Wicked Hearts or Here Lies the Abyss, Inquisition Rank 4.
- Reward: Secrets.
An Offer of Help, on Their Terms
- Pre-requisite: Dwarven slaves in the hands of Venatori, Inquisition Rank 6.
- Reward: Secrets and Aiming Module III.
The Crew Operation Chain
New to the Crew: A Young Hopeful
- Pre-requisite: Speak to Sutherland in the Skyhold.
- Reward: Secrets.
A Patrol for the Crew
- Pre-requisite: Successfully complete New To The Crew: A Young Hopeful with Cullen. Speak to Sutherland at Skyhold, and tell him to keep training. Telling Sutherland to return the gear will end the operation chain.
- Reward: Forces.
Outfitting the Crew
- Pre-requisite: Successfully complete A Patrol For The Crew. Speak to Sutherland at Skyhold.
- Reward: Influence.
A Test of Mettle and the Crew
- Pre-requisite: Successfully complete Outfitting The Crew. Speak to Sutherland and his crew at Skyhold.
- Reward: Connections and Influence.
A Crew of Ambassadors
- Pre-requisite: Successfully complete A Test Of Mettle and The Crew with Leliana. Speak to Sutherland and his crew at Skyhold.
- Reward: Connections and Notched Longbow Grip.
A Crew of Adventurers
- Pre-requisite: Storm Coast open. Successfully complete A Crew Of Ambassadors. Speak to Sutherland and his crew at Skyhold.
- Reward: Secrets and Firm Two-Handed Haft.
Sutherland and Company Missing
- Pre-requisite: Successfully complete A Crew Of Adventurers. Go to speak to Sutherland, but find a worried squire in their place.
- Reward: Forces and Influence.
A Company of Heroes
- Pre-requisite: Successfully complete Sutherland And Company Missing, and rescue the team on the Storm Coast.
- Reward: Connections and Heavy Shield.
Dagna the Dwarf is originally from the 'An Unlikely Scholar' quest in Dragon Age: Origins. She is now a weapon-enchanter in Skyhold.
Connor was a small boy in Dragon Age: Origins. He is now grown up in Redcliffe.
At the end of the Mage Redcliffe events, King Alistar and Queen Anora will visit you.
Varric discusses Hawke's companions.
Mass Effect series references
In the 'Orlesian Chateau' multiplayer map, search the mansion for a room that is connected to a large chamber with a fireplace. Go through the blue doorway to reach another room with three animal heads mounted on the wall. The top head is from a Krogan, the violent aliens from the Mass Effect series. You can also find a Krogan head mounted during 'Promise Of Destruction' in the Castle Of Caer Oswin. Go to the eastern end of the hall from the area where you meet Cassandra's Apprentice to find it.
Movie and game references
Talk to Cole in Skyhold. His dialog will at times refer to movie and video game lines, as listed below:
- Fight Club: 'There is no other man. He becomes the other man to the things he can't.'
- Soylent Green: 'It's made of people.'
- Star Wars: 'He didn't kill his father. He was his father.'
- Star Wars: Knight Of The Old Republic: 'He was their enemy the whole time, but she made him forget, so he could change.'
- The Sixth Sense: 'He was dead the whole. He didn't know.'
You will find a note that reads 'Plants vs. Corpses from one Daveth the Mad' in Crestwood. Additionally, travel south from Three Trout Camp, and go towards Linden Farm. At Linden Farm, you can find a row of large sunflowers near a crumbling wall.
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
- The Wrath of Heaven (15 points): Progress the story to unlock this achievement.
- Opposition in All Things (15 points): Progress the story to unlock this achievement.
- In Your Heart Shall Burn (15 points): Progress the story to unlock this achievement.
- Wicked Eyes and Wicked Hearts (15 points): Progress the story to unlock this achievement.
- Here Lies the Abyss (15 points): Progress the story to unlock this achievement.
- What Pride Had Wrought (15 points): Progress the story to unlock this achievement.
- On Burning Wings (15 points): Progress the story to unlock this achievement.
- Doom upon All the World (100 points): Progress the story to unlock this achievement.
- The Brightest of Their Age (30 points): Progress the story to unlock this achievement.
- Beloved and Precious (15 points): Progress the story to unlock this achievement.
- They Who Stand (15 points): Progress the story to unlock this achievement.
- Speak Only the Word (15 points): Progress the story to unlock this achievement.
- Saddled Up (15 points): Purchase or secure five different mounts of any kind.
- Well-Prepared (15 points): Craft a weapon or piece of armor in single-player mode.
- Customized (15 points): Enchant or upgrade a piece of equipment in single-player mode.
- Commander (15 points): Complete a timed mission on the war table.
- Trailblazer (15 points): Discover a campsite and establish an Inquisition camp in any wilderness area.
- Sharp-Eyed (15 points): Find and recover a shard identified by an ocularum.
- Well-Read (15 points): Discover a veilfire rune.
- Skilled (15 points): Upgrade any ability once in single-player mode.
- Specialized (15 points): Choose a specialization class.
- Cavalier (15 points): Secure a mount.
- Synergized (15 points): Trigger a cross-class combo with a character you control in single-player mode.
- Botanist (15 points): Harvest 50 herbs from Skyhold's garden in a single playthrough.
- Wyrmslayer (15 points): Kill a high dragon in single-player mode.
- Decorator (15 points): Purchase any new decoration element for Skyhold.
- Belle of the Ball (15 points): Gain the full approval of the Orlesian court.
- Hard Hitter (15 points): Land a single blow in excess of 1,000 damage in single-player mode.
- Master Builder (15 points): Craft an item from Tier 4 materials in all non-masterwork slots in single-player mode.
- Master Alchemist (15 points): Upgrade your alchemic potions, grenades, or tonics 30 times in a single playthrough.
- Dragons' Bane (30 points): Slay 10 high dragons in single-player mode.
- Herald (30 points): Finish the single-player campaign on at least Hard without lowering the difficulty.
- Inquisitor (90 points): Finish the single-player campaign on Nightmare without lowering the difficulty.
- Stargazer (15 points): Unlock 15 astrariums in a single playthrough.
- Focused (15 points): Spend 10 points in a single ability tree with any one single-player character.
- Well-Funded (15 points): Earn 50,000 or more gold across all single-player playthroughs.
- Keymaster (15 points): Enter the heart of the Solasan temple.
- Pathfinder (15 points): Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas.
- Liberator (15 points): Liberate three keeps in a single playthrough.
- High Commander (15 points): Complete 50 missions or operations in a single playthrough.
- Regal (15 points): Completely upgrade one throne.
- Persuasive (15 points): Acquire 10 Inquisition agents in a single playthrough.
- Veteran (30 points): Reach level 20 in single-player mode.
- Peerless (30 points): Level up the Inquisition to rank 10.
- People Person (15 points): Become friends with at least three of your inner circle in one playthrough.
- Loremaster (15 points): Collect 250 codex entries in a single playthrough.
- Demonslayer (15 points): Defeat 1,000 demons in single-player mode.
- Invincible (15 points): Defeat 2,500 enemies in single-player mode.
- Quartermaster (15 points): Complete 20 requisition requests in a single playthrough.
- Marked for Greatness (30 points): Seal 75 rifts in a single playthrough.
The following achievements require the 'Jaws Of Hakkon' bonus downloadable content:
- Firestarter (15 points): Destroy all the Winter Shards and light all the fires in the Old Temple.
- Legend-Marked (30 points): Impress the Avvar of Stone-Bear Hold and gain their friendship.
- Historian (30 points): Uncover the secrets of a legendary figure.
- Winter's End (90 points): Dispel a myth of ancient days.
Dragon Age 2 is best on PC, but these mods make it even better.
By Andrew Smee
To play an RPG on the PC is to play a modded RPG. This has been the mantra of the dice-rollers for years, continually tweaking and altering our beloved games and, of course, fixing all the 'mistakes' the developers made, as those hard-to-please fans are always keen to do. BioWare's Dragon Age 2 is no different, and we've collected here 10 useful mods for any wannabe Champion of Kirkwall. Dark days are coming; you'll need all the help you can get.
The best mod repository for Dragon Age 2, as well as other RPGs like Fallout and The Elder Scrolls series, is the group of dedicated Nexus websites. There you'll find hundreds to thousands of tweaks, changes and fan-made content to fiddle with to your heart's content. If you've never dabbled with PC mods before, it's a breeze for Dragon Age 2. Simply drop the mod files in your BioWare/Dragon Age 2/packages/core/override folder that's tucked away in My Documents, though be sure to always read the specific installation instructions of any mods you install. As a side note, the Characters folder located there is also where your save games are stored, and it's always a good idea to make a backup of those before you go meddling with electronic innards.
Of course, since Kirkwall has only been in need of its Champion for just over a week, most of the mods so far available for Dragon Age 2 are of the simple cosmetic variety, but there are still some essential tweaks available. With any luck there will soon be mods as ambitious and sweeping in scope as were made for Origins, adding huge amounts of depth and extra fun for PC players.
CHARACTER GENERATOR REVAMP
Hawke's default appearance, both male and female, is striking, unique and heroic. This makes it a shame when one tries to tweak it, being lumbered with one of the blank, bland appearance presets to try and wrangle a distinctive visage from. This mod lets you modify the default Hawke face, allowing you to make a distinctive Hawke who's all your own without having to prod at a featureless NPC-alike noggin until you reach something half-decent.
DRAGON AGE ORIGINS SAVE IMPORT GENERATOR
Like BioWare's Mass Effect, Dragon Age 2 supports importing your saves from the first game, keeping track of all the important actions and decisions you took and affecting your Dragon Age 2 playthrough in subtle ways. This handy-dandy tool allows you to create an Origins save, tweak all the relevant decisions made during a full campaign, and pops it out ready to be imported into a new career for Dragon Age 2. Perfect if you lost your saves for Origins, or are looking for a different perspective on familiar events.
HIGHLIGHT TOGGLE
It's a wonder why BioWare didn't make this an option in the first place. This simple yet hugely helpful mod simply turns Highlight Objects into a toggle, meaning that you'll no longer have to run around everywhere with your pinky finger straining to hold down Tab all the time. It also adds a handy Autorun button as well for those long-distance travellers.
FACIAL TWEAKS
Bringing a touch of cosmetic surgery to the land of Thedas, these mods change key characters in subtle ways that benefit their roles. Mostly by making them not look so funny-looking. It's a popular option, as new facial morphs are the most popular mod category on the Nexus at the time of writing, with multiple mods for some characters. Here's three that most benefit from a touch of class: Knight-Commander Meredith loses her anomalous girlish blonde locks in favour of a more mature grey as befitting her voice and role, Aveline loses the sledgehammer jaw while not transforming into a Barbie doll like other mods insist on doing and there's also one for Anders that's more in keeping with his roguish Awakenings appearance – though sadly it doesn't do anything to temper his constant whining. Choose the ponytail look for him – somehow, a gigantic greased quiff isn't really befitting of his character.
Forums: Index > Game Discussion > Romance scene is not romance enough in DA 2
Note: This topic has been unedited for 2771 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.
Hi, everyone. I am new user of this wiki. I am currently playing DA 2 and I think it is my fifth time. I am a bit disappointed in the romance scene in the game unlike the DA:O, we can actually see the characters partly naked. For example, the romance scene for Alistair and the female warden in the tent in Dragon Age Origins. But in DA 2, we can only see the characters fully clothes and kissing. For example, when Anders visiting female Hawke in her estate, they just kiss and kiss on the bed fully clothes. Is it just me or it's not romantic enough for a game which is rated adult only? Can we actually have an actual marriage scene in DA 3, perhaps? I know for the hardcore game fans such as yourself, you all like to dwell into the darkspawn, mage and templars story. Don't get me wrong, I like DA 2 very much. It's just I think Bioware also wants to put more effort in the romance department to attract female gamers. Opinions?
Hi and welcome. My main problem with DAII romance scenes, is the fact, that they're not repeatable, unlike in DA:O. Which is odd, since DAII has a lot more sexual undertones (some even say, that DAII is actually one big sexual undertone:)). Though if you don't like the characters fully clothed, there are ..um.. certain mods.-Algol- (talk) 07:31, November 23, 2011 (UTC)
- I feel as if ever since the news incident with Mass Effect 1 they've cut back on their sex scenes to avoid publicity in the news, which is a shame considering how much violence is in the franchise and we can't even show a little side-boob or a butt.--Valkors 14:37, November 23, 2011 (UTC)
Bah, marriage. Nothing romantic about that. Anyway, I vastly prefer DA2's underplayed handling of so called 'romances'. That awful softcore pixel porn of 1 had me cringing in second-hand embarrassment. Dorquemada (talk) 08:23, November 23, 2011 (UTC)
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Seconded. I very much prefer DAII's cutscenes. On the other hand, where the *actual* romance was concerned, namely dialogue and relationship development.. DAO takes the cake by far. I have no idea who wrote the dialogue between Hawke and Anders on their first night together, but it made me cringe more than any of the porn scenes in DAO ever did. Kestrella (talk) 08:38, November 23, 2011 (UTC)
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Partially agreed, although I must admit I liked Anders being upset over Hawke's 'Hey, threesome with unwilling Justice!' glib comment. Partially - because while three of DA:O romances were more or less okay, writing-wise, Alistair's was, well, way too sugary for my tastes. Dorquemada (talk) 10:10, November 23, 2011 (UTC)
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Oh that part was okay. What was NOT okay was the choice between a) break up or b) 'I want you right here til the day we die'. I actually went back and reloaded that scene to look for the non-corny stay together dialogue option. I was completely convinced there HAD to be one. And then there wasn't. Alistair was definitely sugary, but more in not-my-thing kind of way, it certainly never had me going 'WTF is coming out of your mouth, Hawke' XD Kestrella (talk) 11:30, November 23, 2011 (UTC)
- 'WTF is coming out of your mouth, Hawke' has to be coined as whole game's leitmotiff no less. Although that particular case is especially, quoting more appropriate Hawke here, 'Ugh. Painful!' Dorquemada (talk) 11:56, November 23, 2011 (UTC)
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Oh that part was okay. What was NOT okay was the choice between a) break up or b) 'I want you right here til the day we die'. I actually went back and reloaded that scene to look for the non-corny stay together dialogue option. I was completely convinced there HAD to be one. And then there wasn't. Alistair was definitely sugary, but more in not-my-thing kind of way, it certainly never had me going 'WTF is coming out of your mouth, Hawke' XD Kestrella (talk) 11:30, November 23, 2011 (UTC)
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Partially agreed, although I must admit I liked Anders being upset over Hawke's 'Hey, threesome with unwilling Justice!' glib comment. Partially - because while three of DA:O romances were more or less okay, writing-wise, Alistair's was, well, way too sugary for my tastes. Dorquemada (talk) 10:10, November 23, 2011 (UTC)
So to make them 'romance enough' you basically want them to add pr0n to the game? Not a bad idea. Though it might put the nude mods out of business. And Fox network will have a field day. Diain (talk) 13:25, November 23, 2011 (UTC)
- And how did the Fox comment on the bath scene from the Witcher, or did USA have a different version? :P
- I preferred the DAO sex. In DA2, I would have forgiven the full clothing, I would have forgiven the static pose, but I am NOT going to put up with boots in my bed. --Ygrain (talk) 17:45, November 23, 2011 (UTC)
Love has very little concern about the tremendous amount of exposed flesh, humping, or what position in the bed. That's lust, most probably. Amor is the intimacy the partners share and the understanding they have for each other, despite their differences.
The Friendship-Rivalry status feature of DA2 made the romance vary; for 'love-hate relationships', the LI's emotions are deeper, and are a bit more realistic than the Friendship versions. For me, the DA2 Romance plots were better than those of DA:O, but I think the sequel needed more 'chat availablity' of the companions, possible LIs (Love Interest) or not; meaning that you can talk to them, or give them a smooch (for LIs), anytime (except during battles, of course).
NicKeL BreaDTalk 15:07, November 23, 2011 (UTC)
- Ahem.. personally, I found the rivalmance highly unconvincing. Having sex with someone whose worldview totally clashes with mine is repulsive. Having with him a relationship.. yeah. When the hell freezes. --Ygrain (talk) 17:45, November 23, 2011 (UTC)
I'm a little puzzled by the OP's assertion that 'more nudity' apparently equals 'more romance', but I guess we've all got different tastes in that regard. One of the things I liked about DA:O was that the romances there seemed more individual. By which I mean you could drop a few gifts in Zevran's lap, sleep with him almost right away, and then spend the rest of the game still seeking to gain his 'love'. In DA2 though, the romances I've attempted (and there are fewer characters I'm even remotely interested in) all follow the same pattern, pick 'heart' dialogue choices throughout Act One, pick a few more 'heart' dialogue choices in Act Two (apparently to show you haven't changed your mind in 3 years) and wait for your 'intended' to ambush you at your estate one night for, apparently, the only sex you'll ever (partially) get. Aside from the fact that I just can't suspend my disbelief that Isabela would wait 3+ years to bed you the process of 'initiating' a romance in DA2 seemed remarkably generic compared to DA:O, where characters had differing responses to your sexual advances. I also have to say that I liked being able to invite my partner to my tent any time I liked in DA:O, it was one of the minor things that made my Warden characters a lot more real to me, not to mention preferable to the alternative of having Hawke sneak off to the Blooming Rose when he got certain urges. Overall, I must say I greatly preferred DA:O's handling of romance compared to DA2, but that preference has nothing really to do with the comparative amounts of 'skin' shown in the cutscenes. Qalan (talk) 18:09, November 23, 2011 (UTC)
Yeah, more nudity is more nudity, and not more romance. But I do agree on the subject's name. In DA:O, I could at least identify the onscreen goings-on as romance - good or bad, that differed by personal perception. In DA2, I didn't get as much of the feeling of confirmation. I liked the game mechanics streamlining in DA2, but I don't like that it extends as far as the romance. Just look, they're both kind of side-along in both games, unnecessary but there if you choose to. But in DA:O, you somehow perceive it clearly, you can see the romance. In DA2, it's more like a quest tag without very much of a meaning, and the couple romance-specific scenes don't feel like they matter very much, to Hawke or to us. Like they were tagged on afterwards. The painfully few mentions your romance gets during the game, outside of party banter (which, the banter that is, I approve of, but that's not where the bulk of the romance should reside), feel the same, somehow arbitrary. It doesn't feel like romance to me, personally; it feels more like the pretense of being in a romance. But anyway, hope DA3 gets better in this sense, at least as good as DA:O.The Ranged Man (talk) 19:25, November 23, 2011 (UTC)
'wait for your 'intended' to ambush you at your estate one night for, apparently, the only sex you'll ever (partially) get'
Actually, there's at least one exception to that, if you romance Anders. At the beginning of Act 3, during the scene where Merrill comes to visit (and he tells her to draw the curtains), if you pick the humorous response at the end, Hawke will ask if they shouldn't be doing something more fun now that Merrill is gone. The response is an Andersmirk and a fade to black. Not much, but it's already more than you get with Fenris (can't speak for Merrill or Isabela though).
Other than that though, I do agree that the DA2 romances feel more meager than the DAO ones, and not because of a lack of nudity. More casual interactions with your significant other would have been appreciated. I liked both Anders and Fenris as options, so it was a bit of a shame that actual content was lacking. And yes, less cheesy lines from Hawke. I can forgive Anders in that respect, because Intensity is his middle name, but not Hawke. Nilfalasiel (talk) 19:35, November 23, 2011 (UTC)
- Thanks for clarifying that. I only romanced Anders in my first game and bedded him in Act 2, but shortly afterwards I found out that there was a character I hadn't recruited (Fenris) in Act One and that he was unavailable for the balance of the game. So I restarted the game with a new character and chose to romance Fenris that time, thinking I'd finish with Anders in a later playthrough. Well, after I played through completely, I had/have ZERO desire to EVER romance Anders again, it's all I can do to tolerate him as an occasional companion now.. Qalan (talk) 20:25, November 23, 2011 (UTC)
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Though, a wee bit more nudity would be appreciated - can't see what's wrong with muscular male chests and shoulders. Besides, I romanced Fenris just to see how far the tattoos went, so imagine my disappointment when I was not able to find out ;-) --Ygrain (talk) 19:41, November 23, 2011 (UTC)
- Oh, I wouldn't have objected to a shirt removal scene either =D Neither Anders nor Fenris is really my type in terms of physique, but male Hawke.. I most definitely would not have objected. And they could've left the camera rolling a tad longer in the Isabela cutscene, it started out smoking hot and then *fade to black* T_T I'd just prefer to leave the exact positions and such up to my imagination. The first time I saw a sex cutscene in DAO my jaw just about fell off my head and once I managed to unfreeze my brain my immediate response was to hit the escape button. I don't need that much detail. Kestrella (talk) 19:49, November 23, 2011 (UTC)
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- True, if we could have our cake and eat it, I would certainly not object to some more skin. Nilfalasiel (talk) 19:53, November 23, 2011 (UTC)
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- Lol, and the lecher me started looking for a replay button :DD Anyway, I believe they could have made really hot, or at least romantic scenes, in DA even with clothes on, but what we are presented with actually made me go and check the box if it still stated 18+. --Ygrain (talk) 19:57, November 23, 2011 (UTC)
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- My problem with them scenes in DA:O wasn't their 18+'ness, but their utter ridiculousness. It's really easy to cheese the sex/romance scenes, not very actor can pull them, nor every artist can succeed at painting them. Pixel people, however, are completely unfit for a job like that - and I'm not mentioning granny bras and sumoist diapers. I liked how it was in second Witcher - there's a naked dude in the bed next to a naked lady and it's pretty obvious what they've been up to without clumsy attempt at digital makeout. Anyway, cheesy cutscenes of DA:O and stupid shit that Hawke says in DA2 aside (I suspect that Wardens got similarly stupid lines in their romances, it's just that it's easier to ignore them when nobody says it out loud), I still prefer DA2 romances over DA:O's - well, those two of them where subjects move in and attempt at family. DA:O has this sentimental flair about them, what with Leliana withering away and Zevran never loving anyone again, NEVER EVER if Warden croaks, Alistair being, well, Alistair, sex is a prize for winning the quest and everything revolves around your Warden. in DA2, Hawke isn't even the most important thing in the life of their SOs - Merrill's got her mirror, Anders got his revolution (and can dump Hawke's ass for good!), as it should be. Plus, it's fun to imagine them return home from some gruelling expedition, dump the loot for Bodahn to sort and then bicker about really important things, like toilet seat's proper position and how to properly squeeze toothpaste out of the tube. Dorquemada (talk) 20:50, November 23, 2011 (UTC)
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That's the thing though: you have to imagine it. Actual game content is amazingly scant in that respect. Again, I'm taking Anders as an example, because I have no experience with Merrill. You get a throwaway comment about the move-in by Bodahn, a short interaction with the dog saying there's no more room for him in the bed, and the implied beginning-of-Act 3 hanky-panky. The character doesn't even appear at the estate during Act 2, and when they do appear, they just stand around doing nothing. And those are the only attempts at domesticity you get. I'd really have appreciated returning home to find Anders scribbling away at his manifesto in a corner, for example, or passed out asleep at the desk from writing too much, or attempting to play the lute, or heck, even patching up a hole in his clothes (there must be a lot of those..). There's none of that in DAO either, but that's because there doesn't need to be an attempt at domesticity: the Warden's life is anything but stable or ordinary, hence the dramatic flair (and I think, in Zevran's case, it's not completely unbelievable, considering his circumstances). And this is why the romances at least feel like they fit in better. They're also much less railroaded than the DA2 ones: you can pick when to flirt with your chosen target, and you can pick how to do it. You have several options to do so, if you feel that the very first conversation isn't an appropriate time to pounce on them. You don't have that in DA2: very little choice in how to go about your wooing, and you can't miss more than one or two flirts if you actually want the relationship to progress. So overall, my preference still goes to DAO. Barring the ridiculous sex scenes, of course. ME1 still wins out in that department: that scene, IMO, was perfect in terms of how much was shown and how it was shown. Not too long, not too cheesy, not too revealing, and no ridiculous acrobatics or pseudo-Celtic mood music. Nilfalasiel (talk) 15:33, November 24, 2011 (UTC)
In my opinion, DA:O wins by far on the romance level. Simply because of the 'drama' of the relationships. Being able to bed Morrigan and Zevran and Alistair/Lelianna at the same time, and later them making you choose who you really want to be with.. That's much more realistic than Hawke waiting 3 years to bed someone and once you get Anders/Merril to sleep with you, you only have the choice for them to move in or break up.. There should at least have been a stage between sleeping with and moving in, I mean who moves in with someone RIGHT after sex? And Fenris.. Waiting 3 more years to apologize? Seriously? In DA:O it felt much more realistic, in part because you could ask your lover to you tent whenever you wanted, and the relationships somehow seemed to be going somewhere.I do like the rivalry romance idea. I just wish it had been done better. It would have been fun to be able to start arguments with your significant other for example..- Visitor
At least in DAO, there was some difficulty choosing the correct options if you wanted a romance. In DA2, just pick the heart. D-U-M-B. LVTDUDE (talk) 02:11, November 25, 2011 (UTC)
- It's so much more fun when they hold our hands though! We can all dance in circles and sing cute little ditties and drink the night away! Or they could get rid of the conversation wheel entirely and come up with something better. --Isolationistmagi (talk) 02:25, November 25, 2011 (UTC)